Damiano Oriti, A. Sanna, Francesco De Pace, Federico Manuri, Francesco Tamburello, Fabrizio Ronzino
{"title":"基于移动设备的三维场景重建系统","authors":"Damiano Oriti, A. Sanna, Francesco De Pace, Federico Manuri, Francesco Tamburello, Fabrizio Ronzino","doi":"10.33965/ijcsis_2021160202","DOIUrl":null,"url":null,"abstract":"Augmented reality (AR) and virtual reality (VR) applications can take advantage of efficient digitalization of real objects as reconstructed elements can allow users a better connection between real and virtual worlds than using pre-set 3D CAD models. Technology advances contribute to the spread of AR and VR technologies, which are always more diffuse and popular. On the other hand, the design and implementation of virtual and extended worlds is still an open problem; affordable and robust solutions to support 3D object digitalization is still missing. This work proposes a reconstruction system that allows users to receive a 3D CAD model starting from a single image of the object to be digitalized and reconstructed. A smartphone can be used to take a photo of the object under analysis and a remote server performs the reconstruction process by exploiting a pipeline of three Deep Learning methods. Accuracy and robustness of the system have been assessed by several experiments and the main outcomes show how the proposed solution has a comparable accuracy (chamfer distance) with the state-of-the-art methods for 3D object reconstruction.","PeriodicalId":41878,"journal":{"name":"IADIS-International Journal on Computer Science and Information Systems","volume":"29 1","pages":""},"PeriodicalIF":0.2000,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"3D SCENE RECONSTRUCTION SYSTEM BASED ON A MOBILE DEVICE\",\"authors\":\"Damiano Oriti, A. Sanna, Francesco De Pace, Federico Manuri, Francesco Tamburello, Fabrizio Ronzino\",\"doi\":\"10.33965/ijcsis_2021160202\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Augmented reality (AR) and virtual reality (VR) applications can take advantage of efficient digitalization of real objects as reconstructed elements can allow users a better connection between real and virtual worlds than using pre-set 3D CAD models. Technology advances contribute to the spread of AR and VR technologies, which are always more diffuse and popular. On the other hand, the design and implementation of virtual and extended worlds is still an open problem; affordable and robust solutions to support 3D object digitalization is still missing. This work proposes a reconstruction system that allows users to receive a 3D CAD model starting from a single image of the object to be digitalized and reconstructed. A smartphone can be used to take a photo of the object under analysis and a remote server performs the reconstruction process by exploiting a pipeline of three Deep Learning methods. Accuracy and robustness of the system have been assessed by several experiments and the main outcomes show how the proposed solution has a comparable accuracy (chamfer distance) with the state-of-the-art methods for 3D object reconstruction.\",\"PeriodicalId\":41878,\"journal\":{\"name\":\"IADIS-International Journal on Computer Science and Information Systems\",\"volume\":\"29 1\",\"pages\":\"\"},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2021-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IADIS-International Journal on Computer Science and Information Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.33965/ijcsis_2021160202\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IADIS-International Journal on Computer Science and Information Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33965/ijcsis_2021160202","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
3D SCENE RECONSTRUCTION SYSTEM BASED ON A MOBILE DEVICE
Augmented reality (AR) and virtual reality (VR) applications can take advantage of efficient digitalization of real objects as reconstructed elements can allow users a better connection between real and virtual worlds than using pre-set 3D CAD models. Technology advances contribute to the spread of AR and VR technologies, which are always more diffuse and popular. On the other hand, the design and implementation of virtual and extended worlds is still an open problem; affordable and robust solutions to support 3D object digitalization is still missing. This work proposes a reconstruction system that allows users to receive a 3D CAD model starting from a single image of the object to be digitalized and reconstructed. A smartphone can be used to take a photo of the object under analysis and a remote server performs the reconstruction process by exploiting a pipeline of three Deep Learning methods. Accuracy and robustness of the system have been assessed by several experiments and the main outcomes show how the proposed solution has a comparable accuracy (chamfer distance) with the state-of-the-art methods for 3D object reconstruction.