为反乌托邦而设计:后启示录时代的软件工程研究

Titus Barik, Rahul Pandita, Justin Middleton, E. Murphy-Hill
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引用次数: 3

摘要

软件工程研究人员倾向于对未来持乐观态度。乐观偏见虽然有用,但却助长了人们对理想结果不切实际的期望。我们认为,通过悲观的未来或反乌托邦来明确地构建软件工程研究,将减轻乐观偏见,并产生更多样化和发人深省的研究方向。我们通过三个流行文化的反乌托邦——太空堡垒卡拉狄加、辐射3和人类之子——来证明,反思反乌托邦场景如何提供研究机会和启示,比如让非专家也能接触到与我们当前相关的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing for dystopia: software engineering research for the post-apocalypse
Software engineering researchers have a tendency to be optimistic about the future. Though useful, optimism bias bolsters unrealistic expectations towards desirable outcomes. We argue that explicitly framing software engineering research through pessimistic futures, or dystopias, will mitigate optimism bias and engender more diverse and thought-provoking research directions. We demonstrate through three pop culture dystopias, Battlestar Galactica, Fallout 3, and Children of Men, how reflecting on dystopian scenarios provides research opportunities as well as implications, such as making research accessible to non-experts, that are relevant to our present.
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