在可视化工具设计中考虑代理和数据粒度

G. Méndez, Miguel A. Nacenta, Uta Hinrichs
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引用次数: 17

摘要

先前的研究已经确定了在设计可视化工具时的权衡。虽然建设性的“自下而上”工具促进了动手,用户驱动的设计过程,使人们能够深入理解和控制视觉映射,但自动化工具更有效,并且允许人们快速探索复杂的替代设计,通常以透明度为代价。我们研究了如何设计可视化工具,以支持用户驱动、透明的设计过程,同时实现效率和自动化,通过一系列的设计研讨会,研究了可视化专家和新手如何处理这个问题。参与者提出了各种各样的解决方案,从基于示例的方法扩展建设性可视化到可视化工具代表设计师推断解决方案(例如,基于数据属性)的解决方案。在更高的层次上,这些发现突出了代理和粒度作为维度,可以指导该领域可视化工具的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Considering Agency and Data Granularity in the Design of Visualization Tools
Previous research has identified trade-offs when it comes to designing visualization tools. While constructive "bottom-up' tools promote a hands-on, user-driven design process that enables a deep understanding and control of the visual mapping, automated tools are more efficient and allow people to rapidly explore complex alternative designs, often at the cost of transparency. We investigate how to design visualization tools that support a user-driven, transparent design process while enabling efficiency and automation, through a series of design workshops that looked at how both visualization experts and novices approach this problem. Participants produced a variety of solutions that range from example-based approaches expanding constructive visualization to solutions in which the visualization tool infers solutions on behalf of the designer, e.g., based on data attributes. On a higher level, these findings highlight agency and granularity as dimensions that can guide the design of visualization tools in this space.
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