理解和利用对象交互景观

S. Pirk, Vojtech Krs, Kaimo Hu, S. D. Rajasekaran, Hao Kang, Y. Yoshiyasu, Bedrich Benes, L. Guibas
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引用次数: 7

摘要

交互在理解虚拟和现实世界中的对象和场景中起着关键作用。我们为物理对象之间的近端相互作用引入了一种新的通用表示,该表示与所涉及的对象或相互作用的类型无关。该表示是基于跟踪一个参与对象上的粒子,然后用适当放置在交互体或交互表面上的传感器观察它们。我们展示了如何分解这些交互描述符并将它们投射到特定的参与对象中,以便获得该对象的新功能描述符,其交互景观,在时空框架中捕获其观察到的使用。交互景观独立于特定的交互,并在功能使用中捕捉到对象如何移动和行为的微妙动态效果。该方法基于功能关联对象,基于功能关键点和区域建立形状之间的对应关系,并根据交互检索对等对象和伙伴对象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding and exploiting object interaction landscapes
Interactions play a key role in understanding objects and scenes for both virtual and real-world agents. We introduce a new general representation for proximal interactions among physical objects that is agnostic to the type of objects or interaction involved. The representation is based on tracking particles on one of the participating objects and then observing them with sensors appropriately placed in the interaction volume or on the interaction surfaces. We show how to factorize these interaction descriptors and project them into a particular participating object so as to obtain a new functional descriptor for that object, its interaction landscape, capturing its observed use in a spatiotemporal framework. Interaction landscapes are independent of the particular interaction and capture subtle dynamic effects in how objects move and behave when in functional use. Our method relates objects based on their function, establishes correspondences between shapes based on functional key points and regions, and retrieves peer and partner objects with respect to an interaction.
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