商务与休闲组织中的“休闲”:前因与结果

Ardian Adhiatma, N. Muna, Olivia Fachrunnisa
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引用次数: 1

摘要

本研究的目的是探讨休闲的概念(商务和休闲)在一个组织及其前因和结果。休闲是完成工作和娱乐的结合,或者同时处于一种愉快的状态。本研究使用的样本是106名在活动组织者(EO)工作的受访者。本研究的数据收集方法为问卷调查。采用回归检验对数据进行分析。本研究结果表明,如果人们工作在一个商务和休闲(娱乐)结合的组织中,他们将具有创造力和高创新绩效,并且可以通过移动工作方式和游戏化来实现商务和休闲(娱乐)的应用。休闲或娱乐活动与工作相结合可以提高创造性智力和创新表现,对于个人在完成工作时,每个人都会更有创造力和创新精神。休闲和工作是相关的事情,当个人背负任务时,休闲在组织中的应用是有效的事情之一。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Business and Leisure “Bleisure” in Organization: Antecedents and Outcomes
The purpose of this study is to explore the concept of bleisure (business and leisure) in an organization along with its antecedents and outcomes. Bleisure is a combination of completing work and entertainment or a pleasant situation at the same time. The sample used in this study were 106 respondents who work in Event Organizer (EO). Data collection methods in this study used questionnaires. Data was analyzed by using regression test. The results of this study indicate that if people work in an organization that combines business and leisure (bleisure), they will have the creativity and high innovation performance, and the application of business and leisure (bleisure) can be achieved through mobile working style and gamification. Bleisure or a combination of fun activities and work can enhance creative intelligence and innovation performance for individuals in completing work, every person will be more creative and innovative. Leisure and work are related things, when individuals are burdened with assignments, the application of leisure in an organization is one of the effective things.
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