艺术中的绘画、表演和虚拟现实:识别联系和创造可能性

Q3 Arts and Humanities
Ione Sagasti Alegria, Maitane Echevarria Aguirre, Alfonso Berroya Elosua, José Antonio Morlesín Mellado
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引用次数: 2

摘要

本文探讨了绘画、身体和技术之间的联系,将它们与半机械人身体、超人类和行为艺术的概念联系起来,寻找一种现象学方法来研究绘画体验中的虚拟现实技术。以视觉创意为导向的虚拟现实的最新发展为接近绘画提供了新的途径。在这方面,虚拟现实用户可以通过在人工和物理空间中扩展他们的动作来体验它的练习,而不是更传统的坐姿,限制了整个身体的表现力。这种笔画的体现可以从表演性的角度来考虑。通过探索性研究,本文确定了绘画、表演和虚拟现实在艺术领域的联系。它还探索了当代技术提供的可能性,观察了世界各地的艺术家和创作者如何使用虚拟现实和表演进行绘画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Drawing, performativity and virtual reality in art: Identifying connections and creative possibilities
This paper explores the connections between drawing, the body and technology, relating them to the notions of the cyborg-body, the transhuman and performance art, looking for a phenomenological approach to virtual reality technology in drawing experience. Recent developments in virtual reality oriented to visual creativity offer new ways of approaching drawing. In this regard, virtual reality users can experience its practice by expanding their movements through both artificial and physical spaces, in contrast to more traditional seated postures that limit the whole body’s expressivity. Such an embodiment of drawn strokes can be considered from the perspective of performativity. Following exploratory research, the paper identifies connections between drawing, performativity and virtual reality in the field of art. It also explores the possibilities offered by contemporary technology, observing how drawing using virtual reality and performativity is being experienced worldwide by artists and creators.
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来源期刊
Drawing: Research, Theory, Practice
Drawing: Research, Theory, Practice Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.40
自引率
0.00%
发文量
11
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