轨迹的procrucs分析的视频稳定

Geethu Miriam Jacob, Sukhendu Das
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引用次数: 1

摘要

在视频分析的许多应用中,在预处理阶段通常需要视频稳定算法。视频稳定的主要挑战是摄像机的抖动运动路径,具有任意运动和遮挡的大型前景运动物体的存在。本文提出了一种简单但功能强大的视频稳定算法,该算法通过消除由于抖动而出现的高动态轨迹。通过分析Kendall形状空间中的轨迹,执行相机运动的块方向稳定。对每个帧块提出了一个3阶段的迭代过程。在迭代过程的第一阶段,消除了相对较高的动力学轨迹(利用光流估计)。在第二阶段,对剩余的轨迹进行Procrustes对齐,并估计对齐轨迹的Frechet平均值。最后,稳定Frechet均值,将稳定后的Frechet均值变换到(轨迹的)原始空间,得到稳定的轨迹。为稳定设计了一个全局优化函数,从而最大限度地减少了帧中的抖动和扭曲。由于稳定后高动态区域和低动态区域的运动路径变得更加明显,这种迭代过程有助于识别稳定的背景轨迹(具有较低的动态),这些轨迹用于扭曲帧以呈现稳定帧。实验是在稳定的视频中引入不同程度的抖动,除了一些基准的自然抖动视频。在将合成抖动融合到稳定视频的情况下,将groundtruth分数(稳定视频的分数)与稳定视频的分数进行比较的错误规范用于性能的比较研究。结果表明,我们提出的方法优于其他先进的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Video stabilization by procrustes analysis of trajectories
Video Stabilization algorithms are often necessary at the pre-processing stage for many applications in video analytics. The major challenges in video stabilization are the presence of jittery motion paths of a camera, large foreground moving objects with arbitrary motion and occlusions. In this paper, a simple, yet powerful video stabilization algorithm is proposed, by eliminating the trajectories with higher dynamism appearing due to jitter. A block-wise stabilization of the camera motion is performed, by analyzing the trajectories in Kendall's shape space. A 3-stage iterative process is proposed for each block of frames. At the first stage of the iterative process, the trajectories with relatively higher dynamism (estimated using optical flow) are eliminated. At the second stage, a Procrustes alignment is performed on the remaining trajectories and Frechet mean of the aligned trajectories is estimated. Finally, the Frechet mean is stabilized and a transformation of the stabilized Frechet mean to the original space (of the trajectories) yields the stabilized trajectories. A global optimization function has been designed for stabilization, thus minimizing wobbles and distortions in the frames. As the motion paths of the higher and lower dynamic regions become more distinct after stabilization, this iterative process helps in the identification of the stabilized background trajectories (with lower dynamism), which are used to warp the frames for rendering the stabilized frames. Experiments are done with varying levels of jitter introduced on stable videos, apart from a few benchmarked natural jittery videos. In cases, where synthetic jitter is fused on stable videos, an error norm comparing the groundtruth scores (scores of the stable videos) to the scores of the stabilized videos, is used for comparative study of performance. The results show the superiority of our proposed method over other state-of-the-art methods.
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