旅游区行人行为发展策略研究基于主体的仿真

N. Asriana
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引用次数: 2

摘要

基于主体的建模是一种在社会相关研究中开发设计策略的方法,通过实地观察验证,通过模拟来理解行人的行为。这个研究区域有一个历史悠久的城市,因此作为旅游目的地有几个潜在的优势,也有城市问题。部分设施为国内旅游目的地、交通枢纽(水陆交通)、公共设施等。目的是开发一种基于计算建模的城市空间行人行为设计策略。通过合并结果,它可以帮助设计师描绘行人的运动流、渗透性和连通性模式,这些模式代表了运动的起源或来源、目的地、产生者和吸引者的假设。该模拟检查并评估了空间行为模型,允许每个行人的路线偏好,以便在建筑师,城市规划师或其他设计师利益相关者的设计过程中使用策略。结果将意味着一个可步行的步道设计,这种行人体验的方法可能是城市规划的有效工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PEDESTRIAN BEHAVIOR FOR DEVELOPING STRATEGY IN TOURISM AREA; AGENT-BASED SIMULATION
Agent-based modelling is an approach to develop a design strategy in socio-related studies to understand pedestrian behavior by using simulation through validation using field observation. This study area has a historic city so that having several potential advantages as destination tourists and also having urban issues. Some facilities disseminate prosperous for domestic tourist destinations, transportation hubs (land and water-based transport), and public facilities. The purpose is to develop a design strategy of pedestrian behavior in urban space to be procedure based on computational modelling. By merging the result, it helps designers to depict pedestrian movement flow, permeability, and connectivity patterns, which represent the presumptions of the origins or source of movement, destinations, generators, and attractors of movement. This simulation examines and valuates spatial behavior models allowing to route preferences of each pedestrian in order to be used in the strategy of design process for architect, urban planner, or other designer stakeholders. The result will imply a walkable pedestrian-way design, where this approach of a pedestrian experience might be an effective tool in city planning.
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