青少年网络游戏玩家的类型。第一部分

B. Pawłowska, E. Potembska
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引用次数: 0

摘要

近年来,精神科医生、儿科医生、心理学家、教育专家和社会学家对所谓的行为成瘾问题越来越感兴趣,其中包括网络成瘾和电脑游戏成瘾。本研究的目的是绘制网络游戏玩家的类型。材料和方法:研究对象和方法:研究涉及576名16至19岁的人。采用笔者设计的《网络游戏成瘾问卷》和《网络游戏成瘾问卷》进行调查。结果:本研究的参与者被分为四种类型的网络游戏玩家:在KBUGI量表和符合DSM-5网络游戏障碍(类型1)标准的项目上得分最高的游戏玩家;主要玩暴力网络游戏的玩家,在这些游戏中,玩家杀死敌人,破坏东西,违反交通规则,体验权力和新的感觉(类型2);玩游戏主要是为了消除无聊感,增强情绪,体验快乐、新感觉和竞争(类型3);偶尔玩网络游戏但没有网络游戏成瘾风险的人(类型4)。结论:这四组包括严重游戏成瘾的玩家;玩暴力游戏以满足攻击性需求的玩家(中度网络游戏成瘾);主要为了消除无聊和寻求新刺激而玩游戏的玩家(轻度网络游戏成瘾);以及不上瘾的玩家。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A typology of adolescent online gamers. Part I
Abstract Introduction: For several years now, there has been an increased interest on the part of psychiatrists, pediatricians, psychologists, specialists in education, and sociologists in the issue of so-called behavioral addictions, which include Internet addiction and computer gaming addiction. The aim of this study was to draw a typology of Internet gamers. Material and methods: The examined group and method: The study involved 576 individuals aged 16 to 19 years. The participants were surveyed using an Inquiry Form and the Online Gaming Addiction Questionnaire designed by the present authors. Results: The participants of this study were divided into four types of online gamers: gamers who scored the highest on the KBUGI scales and items corresponding to the DSM-5 criteria for Internet Gaming Disorder (Type 1); gamers who mostly played violent online games in which the player kills his enemies, destroys things, breaks traffic rules, and experiences power and new sensations (Type 2); individuals who played mainly to eliminate the feeling of boredom, enhance their mood and experience pleasure, new sensations and rivalry (Type 3); and people who only played occasionally and were not at risk of Internet gaming addiction (Type 4). Conclusions: The four groups included gamers severely addicted to gaming; gamers who played violent games to satisfy their need for aggression (moderate Internet gaming addiction); gamers who played mainly to eliminate boredom and seek new stimuli (mild Internet gaming addiction); and non-addicted gamers.
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来源期刊
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审稿时长
15 weeks
期刊介绍: The quarterly Current Problems of Psychiatry is a continuation of the volume "Research on Schizophrenia" and is addressed to a wide group of psychiatrists and clinical psychologists. The quarterly is a reviewed scientific journal of international scope, publishing original papers, review papers, case studies, conference reports, letters to the editor and book reviews. The aim of the "Current Problems of Psychiatry" is providing a wide audience with scientific works, representing a significant contribution to the development of psychiatry and clinical psychology. The works published in the journal are printed in Polish and English. Terms and Conditions for publishing manuscripts in the quarterly are available on the website www.cppsych.umlub.pl in the tab "Requirements".
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