{"title":"青少年网络游戏玩家的类型。第一部分","authors":"B. Pawłowska, E. Potembska","doi":"10.2478/cpp-2022-0019","DOIUrl":null,"url":null,"abstract":"Abstract Introduction: For several years now, there has been an increased interest on the part of psychiatrists, pediatricians, psychologists, specialists in education, and sociologists in the issue of so-called behavioral addictions, which include Internet addiction and computer gaming addiction. The aim of this study was to draw a typology of Internet gamers. Material and methods: The examined group and method: The study involved 576 individuals aged 16 to 19 years. The participants were surveyed using an Inquiry Form and the Online Gaming Addiction Questionnaire designed by the present authors. Results: The participants of this study were divided into four types of online gamers: gamers who scored the highest on the KBUGI scales and items corresponding to the DSM-5 criteria for Internet Gaming Disorder (Type 1); gamers who mostly played violent online games in which the player kills his enemies, destroys things, breaks traffic rules, and experiences power and new sensations (Type 2); individuals who played mainly to eliminate the feeling of boredom, enhance their mood and experience pleasure, new sensations and rivalry (Type 3); and people who only played occasionally and were not at risk of Internet gaming addiction (Type 4). Conclusions: The four groups included gamers severely addicted to gaming; gamers who played violent games to satisfy their need for aggression (moderate Internet gaming addiction); gamers who played mainly to eliminate boredom and seek new stimuli (mild Internet gaming addiction); and non-addicted gamers.","PeriodicalId":56342,"journal":{"name":"Current Problems of Psychiatry","volume":"125 1","pages":"195 - 203"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A typology of adolescent online gamers. Part I\",\"authors\":\"B. Pawłowska, E. Potembska\",\"doi\":\"10.2478/cpp-2022-0019\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract Introduction: For several years now, there has been an increased interest on the part of psychiatrists, pediatricians, psychologists, specialists in education, and sociologists in the issue of so-called behavioral addictions, which include Internet addiction and computer gaming addiction. The aim of this study was to draw a typology of Internet gamers. Material and methods: The examined group and method: The study involved 576 individuals aged 16 to 19 years. The participants were surveyed using an Inquiry Form and the Online Gaming Addiction Questionnaire designed by the present authors. Results: The participants of this study were divided into four types of online gamers: gamers who scored the highest on the KBUGI scales and items corresponding to the DSM-5 criteria for Internet Gaming Disorder (Type 1); gamers who mostly played violent online games in which the player kills his enemies, destroys things, breaks traffic rules, and experiences power and new sensations (Type 2); individuals who played mainly to eliminate the feeling of boredom, enhance their mood and experience pleasure, new sensations and rivalry (Type 3); and people who only played occasionally and were not at risk of Internet gaming addiction (Type 4). Conclusions: The four groups included gamers severely addicted to gaming; gamers who played violent games to satisfy their need for aggression (moderate Internet gaming addiction); gamers who played mainly to eliminate boredom and seek new stimuli (mild Internet gaming addiction); and non-addicted gamers.\",\"PeriodicalId\":56342,\"journal\":{\"name\":\"Current Problems of Psychiatry\",\"volume\":\"125 1\",\"pages\":\"195 - 203\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Current Problems of Psychiatry\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2478/cpp-2022-0019\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Current Problems of Psychiatry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2478/cpp-2022-0019","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Abstract Introduction: For several years now, there has been an increased interest on the part of psychiatrists, pediatricians, psychologists, specialists in education, and sociologists in the issue of so-called behavioral addictions, which include Internet addiction and computer gaming addiction. The aim of this study was to draw a typology of Internet gamers. Material and methods: The examined group and method: The study involved 576 individuals aged 16 to 19 years. The participants were surveyed using an Inquiry Form and the Online Gaming Addiction Questionnaire designed by the present authors. Results: The participants of this study were divided into four types of online gamers: gamers who scored the highest on the KBUGI scales and items corresponding to the DSM-5 criteria for Internet Gaming Disorder (Type 1); gamers who mostly played violent online games in which the player kills his enemies, destroys things, breaks traffic rules, and experiences power and new sensations (Type 2); individuals who played mainly to eliminate the feeling of boredom, enhance their mood and experience pleasure, new sensations and rivalry (Type 3); and people who only played occasionally and were not at risk of Internet gaming addiction (Type 4). Conclusions: The four groups included gamers severely addicted to gaming; gamers who played violent games to satisfy their need for aggression (moderate Internet gaming addiction); gamers who played mainly to eliminate boredom and seek new stimuli (mild Internet gaming addiction); and non-addicted gamers.
期刊介绍:
The quarterly Current Problems of Psychiatry is a continuation of the volume "Research on Schizophrenia" and is addressed to a wide group of psychiatrists and clinical psychologists. The quarterly is a reviewed scientific journal of international scope, publishing original papers, review papers, case studies, conference reports, letters to the editor and book reviews. The aim of the "Current Problems of Psychiatry" is providing a wide audience with scientific works, representing a significant contribution to the development of psychiatry and clinical psychology. The works published in the journal are printed in Polish and English. Terms and Conditions for publishing manuscripts in the quarterly are available on the website www.cppsych.umlub.pl in the tab "Requirements".