在SKOS中实现计算机游戏平台和媒体格式的受控词汇表

Q2 Social Sciences
Eric Kaltman, Noah Wardrip-Fruin, Mitch Mastroni, H. Lowood, Greta De groat, Glynn Edwards, Marcia Barrett, C. Caldwell
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引用次数: 11

摘要

本文概述了由游戏元数据和引用项目(GAMECIP)创建的电脑游戏平台和媒体格式链接开放数据(LOD)控制的词汇表。我们讨论了在电脑游戏库记录中需要更加一致和准确的信息,定义了我们所说的“平台”和“媒体格式”,然后详细阐述了我们的研究过程和在此过程中遇到的问题。利用简单知识组织系统的特性和层次结构,构建了我们的词汇表。在详细描述了我们的LOD模式之后,我们最后讨论了未来的工作并呼吁进行更多的协作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS
This article outlines the creation of computer game platform and media format Linked Open Data (LOD) controlled vocabularies by the Game Metadata and Citation Project (GAMECIP). We discuss the need for more consistent and accurate information in computer game library records, define what we mean by “platform” and “media format,” and then elaborate on our research process and issues encountered along the way. Our vocabularies were constructed with the Simple Knowledge Organization System to take advantage of its properties and hierarchical structure. After describing our LOD schema in detail, we conclude with a discussion of future work and a call for more collaboration.
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来源期刊
Journal of Library Metadata
Journal of Library Metadata Social Sciences-Library and Information Sciences
CiteScore
2.00
自引率
0.00%
发文量
13
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