通过数字技术制作软可穿戴设备

Q1 Arts and Humanities
Bruna Goveia da Rocha, Kristina Andersen, O. Tomico
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引用次数: 3

摘要

随着可穿戴设备和电子纺织品进入另一个炒作周期(Tomico et al. 2017),我们发现自己有机会反思已经完成的工作和剩下的工作。在这样做的过程中,我们希望照亮我们现在所处的时刻,我们可用的工具,正在开发的材料,以及始终集中在人体的复杂性和不变的生物功能。可穿戴软物或软可穿戴设备领域(Tomico和Wilde 2016)已经从一个小众关注发展成为一个越来越有充分记录的研究领域。随着高性能材料越来越普及,我们的制造和生产系统越来越复杂,我们看到可穿戴电子产品项目不仅出现在艺术和技术领域,而且出现在时尚、设计和工程领域。随着所谓的第四次工业革命,工厂的工作车间将变得更加灵活和自动化,我们可能很快就会看到越来越多的简单传统电子产品融入到我们日常生活中的软物品中(Andersen and Berzowska 2006)。然而,在可穿戴感官实验室(Tomico et al. 2014),我们相信软可穿戴设备的未来正在扩展,不仅包括电子设备和交互行为的编程,还包括从材料、形式、制造、个性化水平、相关服务以及与用户和周围社会、文化和经济结构的直接关系等方面对整个服装进行编程。在下面,我们将提供在过去七年中与可穿戴感官实验室合作创建或完成的项目概述。我们熟悉这些项目,因为我们见证了它们的建造、测试、磨损、分析和修复。通过查看这些项目,我们可以看到它们与自己的生产和设计中的数据相关的方式的复杂程度。这三个层次分别是产品层、系统层和服务层。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Crafting Soft Wearables, with and through digital technologies
As wearables and e-textiles enter into another hype cycle (Tomico et al. 2017), we find ourselves with the opportunity to reflect on the work done and the work remaining. In doing this, we hope to cast a light on the moment where we are now, the tools available to us, the materials in development, and, always centrally, the human body in its complexity and unchanging biological functionality. The field of wearable soft things or soft wearables (Tomico and Wilde 2016) has developed from a niche concern to an increasingly well-documented area of research. As high performing materials have become more widely available and our systems of making and production more sophisticated, we see wearable electronics projects emerge not only from the arts and fields of technology, but also from fashion, design, and engineering. With the so-called 4th industrial revolution promising a much more flexible and automated factory work floor, we may soon see increasing levels of simple traditional electronics incorporated into soft things in our everyday lives (Andersen and Berzowska 2006). In the Wearable Senses lab (Tomico et al. 2014), however, we believe that the future of soft wearables is now expanding to include programing not just electronics and interactive behavior but programming the whole garment in terms of its material, its form, its manufacture, its level of personalization, associated services, and its direct relation to both its user and the social, cultural, and economic structures around it. In the following, we will provide an overview of projects created in or were done in collaboration with the Wearable Senses lab over the last seven years. We know these projects intimately as we have seen them built, tested, worn, analyzed, and repaired. By looking through these projects, we see the levels of complexity in the manner in which they each relate to the data in and around their own production and designs. The three levels are the product level, the system level, and the service level.
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来源期刊
CiteScore
1.00
自引率
0.00%
发文量
8
审稿时长
30 weeks
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