{"title":"山谷中的和平:从乌托邦理论看埃里克·巴隆《星露谷》的媒介与话语分析","authors":"Orrin Eric Lincoln Mackay, Catherine Anne Roberts","doi":"10.1177/15554120231187793","DOIUrl":null,"url":null,"abstract":"Eric Barone's successful Stardew Valley game epitomizes the genre of farming role-play gaming. This article uses utopian theory to explore how the game economically and socially presents a liberal utopia that reimagines the 1990s with progressive values of the 2010s. Within the game, expenditure is encouraged to be communal, assigning value to socialist economics. Support for recreational cannabis usage is symbolically constructed through the character of Caroline, while queer love is established as both widely accepted and societally beneficial through dialogue with a local drunkard named Shane. Similar constructs of acceptance and acknowledgment are observable in the game's presentation of interracial relationships and mental health issues. In all cases, we concluded that this liberal utopia is reminiscent of Barone's home state of Washington, as the socioeconomic values promoted through the game tend to align with left-wing developments within the state.","PeriodicalId":12634,"journal":{"name":"Games and Culture","volume":null,"pages":null},"PeriodicalIF":2.4000,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Peace in the Valley: A Media and Discourse Analysis of Eric Barone's Stardew Valley Through Utopian Theory\",\"authors\":\"Orrin Eric Lincoln Mackay, Catherine Anne Roberts\",\"doi\":\"10.1177/15554120231187793\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Eric Barone's successful Stardew Valley game epitomizes the genre of farming role-play gaming. This article uses utopian theory to explore how the game economically and socially presents a liberal utopia that reimagines the 1990s with progressive values of the 2010s. Within the game, expenditure is encouraged to be communal, assigning value to socialist economics. Support for recreational cannabis usage is symbolically constructed through the character of Caroline, while queer love is established as both widely accepted and societally beneficial through dialogue with a local drunkard named Shane. Similar constructs of acceptance and acknowledgment are observable in the game's presentation of interracial relationships and mental health issues. In all cases, we concluded that this liberal utopia is reminiscent of Barone's home state of Washington, as the socioeconomic values promoted through the game tend to align with left-wing developments within the state.\",\"PeriodicalId\":12634,\"journal\":{\"name\":\"Games and Culture\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":2.4000,\"publicationDate\":\"2023-07-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Games and Culture\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1177/15554120231187793\",\"RegionNum\":2,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Games and Culture","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/15554120231187793","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0
摘要
Eric Barone的《Stardew Valley》是农场角色扮演游戏的典范。本文运用乌托邦理论来探讨游戏如何在经济和社会上呈现一个自由乌托邦,以2010年代的进步价值观重新想象20世纪90年代。在游戏中,消费被鼓励是公共的,赋予社会主义经济价值。对休闲大麻使用的支持通过Caroline的角色象征性地构建起来,而酷儿之爱通过与当地一个名叫Shane的酒鬼的对话被广泛接受并对社会有益。在游戏对种族间关系和心理健康问题的呈现中,也可以观察到类似的接受和承认结构。在所有情况下,我们得出的结论是,这个自由主义乌托邦让人想起Barone的家乡华盛顿州,因为通过游戏促进的社会经济价值观倾向于与该州的左翼发展保持一致。
Peace in the Valley: A Media and Discourse Analysis of Eric Barone's Stardew Valley Through Utopian Theory
Eric Barone's successful Stardew Valley game epitomizes the genre of farming role-play gaming. This article uses utopian theory to explore how the game economically and socially presents a liberal utopia that reimagines the 1990s with progressive values of the 2010s. Within the game, expenditure is encouraged to be communal, assigning value to socialist economics. Support for recreational cannabis usage is symbolically constructed through the character of Caroline, while queer love is established as both widely accepted and societally beneficial through dialogue with a local drunkard named Shane. Similar constructs of acceptance and acknowledgment are observable in the game's presentation of interracial relationships and mental health issues. In all cases, we concluded that this liberal utopia is reminiscent of Barone's home state of Washington, as the socioeconomic values promoted through the game tend to align with left-wing developments within the state.
期刊介绍:
Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.