数字Ludeme项目报告

Dennis J. N. J. Soemers, W. Crist, C. Browne
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引用次数: 1

摘要

本报告总结了最近Dagstuhl研究会议的讨论和结论,在该会议上建立了新的研究领域Digital Archæoludology的基础。从erc资助的Digital Ludeme项目开始,该领域的研究旨在使用人工智能(AI)领域的技术以及其他计算和数据驱动技术来研究传统游戏。主要目标包括深入了解游戏在历史上的玩法,以及它们是如何影响和在不同文明之间传播的。Digital Ludeme项目的其他预期贡献包括在通用游戏和人工智能相关研究领域的进步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Report on the Digital Ludeme Project
This report summarises the discussions and conclusions of a recent Dagstuhl research meeting, in which the foundations of the new research field of Digital Archæoludology were established. Starting with the ERC-funded Digital Ludeme Project, research in this field aims to use techniques from the field of Artificial Intelligence (AI), and other computational and data-driven techniques, to study traditional games. The primary goals include gaining improved insight into the ways games may have been played throughout history, and how they influenced and transferred between different civilisations. Additional expected contributions of the Digital Ludeme Project include advances in General Game Playing and related areas of research in AI.
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