{"title":"Grofilia. Omówienie zjawiska na przykładzie wybranych seriali platformy Netflix","authors":"Joanna Pigulak","doi":"10.14746/i.2023.33.42.13","DOIUrl":null,"url":null,"abstract":"\n \n \nThe article discusses the communicative and artistic practice grophilia, which is appropriate for the culture of participation. It consists in the transfictional use of the structures and poetics of digital games in the field of various arts. The points of reference for the analysis of grophilia are three popular series distributed on the Netflix streaming platform: Cyberpunk: Edgerunners, Arcane and Love, Death + Robots. The author analyzes these works, focusing on the systemic character of grofil practices, the aesthetics of grofil texts and their transmedia and transdiscursive specificity. She indicates that grophilia, like genres, can be treated as an artistic strategy that precedes realizations, creates new forms of narration and guides how the work is received. \n \n \n","PeriodicalId":37086,"journal":{"name":"Images (Poland)","volume":"75 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Images (Poland)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14746/i.2023.33.42.13","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
摘要
本文探讨了与参与文化相适应的“grophilia”交际与艺术实践。它包括在各种艺术领域中对数字游戏结构和诗学的跨虚构使用。分析grophilia的参考点是在Netflix流媒体平台上发行的三部热门电视剧:Cyberpunk: Edgerunners, Arcane和Love, Death + Robots。作者对这些作品进行了分析,重点分析了grofil实践的系统特征、grofil文本的美学及其跨媒介和跨话语的特殊性。她指出,像流派一样,grophilia可以被视为一种艺术策略,它先于实现,创造新的叙事形式,并指导作品的接受方式。
Grofilia. Omówienie zjawiska na przykładzie wybranych seriali platformy Netflix
The article discusses the communicative and artistic practice grophilia, which is appropriate for the culture of participation. It consists in the transfictional use of the structures and poetics of digital games in the field of various arts. The points of reference for the analysis of grophilia are three popular series distributed on the Netflix streaming platform: Cyberpunk: Edgerunners, Arcane and Love, Death + Robots. The author analyzes these works, focusing on the systemic character of grofil practices, the aesthetics of grofil texts and their transmedia and transdiscursive specificity. She indicates that grophilia, like genres, can be treated as an artistic strategy that precedes realizations, creates new forms of narration and guides how the work is received.