十年后,设计师的增强现实工具包:对新媒体创作工具的影响

Maribeth Gandy Coleman, B. MacIntyre
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引用次数: 47

摘要

设计师的增强现实工具包(DART)是一款针对新媒体设计师的增强(AR)和混合现实(MR)创作工具。它于2003年发布,并在接下来的几年里被各种各样的创作者大量使用[28]。十年后,我们接触了一组用户,收集他们对DART的使用,他们制作的工件,他们随后的AR/MR创作,他们对AR/MR创作的挑战的想法,以及现代工具的状态的反思。在本文中,我们展示了对这些DART开发人员和其他AR专家进行深入访谈的结果。他们的反思提供了关于如何成功吸引非技术人员参与新媒体的见解,以及他们在创作过程中面临的挑战,新媒体创作的独特要求,以及现代工具如何仍不能满足这类作者的需求,突出了需要进一步研究的地方。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designer's augmented reality toolkit, ten years later: implications for new media authoring tools
The Designer's Augmented Reality Toolkit (DART) was an augmented (AR) and mixed reality (MR) authoring tool targeted at new media designers. It was released in 2003 and was heavily used by a diverse population of creators for the next several years [28]. Ten years later, we approached a group of users to collect reflections on their use of DART, the artifacts they produced, their subsequent AR/MR authoring, their thoughts on the challenges of AR/MR authoring in general, and the state of modern tools. In this paper we present the findings from in-depth interviews with these DART developers and other AR experts. Their reflections provide insights on how to successfully engage non-technologists with new media and the challenges they face during authoring, the unique requirements of new media authoring, and how modern tools are still not meeting the needs of this type of author, highlighting where additional research is needed.
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