一种用于建筑资源规划的4D自动仿真工具:案例研究

Heng Li, G. Chan, M. Skitmore, Ting Huang
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引用次数: 15

摘要

传统的施工规划主要依靠关键路径法(CPM)和柱状图。这两种方法都存在可视化和时间问题,可以通过专门针对建筑行业需求的4D技术来解决。本文利用游戏引擎提出了一种新的基于仿真的建筑规划方法。设计/方法/方法开发了一种4D自动仿真工具,并进行了案例研究。建议的工具被用来模拟和优化在香港的一个土木建筑项目中安装临时打桩平台的计划。该工具用三个变量模拟了施工过程的结果:1)设备,2)场地布局和3)进度。通过这种方式,施工团队能够反复模拟一系列的选择。结果表明,该方法可为建筑行业提供一个人性化的四维仿真平台。模拟还可以识别构建团队正在寻找的解决方案。本文还确定了4D技术在建筑规划和决策中的进一步发展方向。对该工具的测试仅限于单个案例研究,需要进一步的研究来测试游戏引擎在不同建筑项目中用于建筑规划的使用,以验证其有效性。未来的研究还可以探索替代游戏引擎的使用,并比较它们的性能和结果。作者提出基于资源、工作空间和施工进度,利用游戏引擎模拟施工过程。开发的工具可供没有仿真经验的最终用户使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A 4D automatic simulation tool for construction resource planning: A case study
Purpose Traditional construction planning relies upon the critical path method (CPM) and bar charts. Both of these methods suffer from visualization and timing issues that could be addressed by 4D technology specifically geared to meet the needs of the construction industry. This paper proposed a new construction planning approach based on simulation by using a game engine. Design/methodology/approach A 4D automatic simulation tool was developed and a case study was carried out. The proposed tool was used to simulate and optimize the plans for the installation of a temporary platform for piling in a civil construction project in Hong Kong. The tool simulated the result of the construction process with three variables: 1) equipment, 2) site layout and 3) schedule. Through this, the construction team was able to repeatedly simulate a range of options. Findings The results indicate that the proposed approach can provide a user-friendly 4D simulation platform for the construction industry. The simulation can also identify the solution being sought by the construction team. The paper also identifies directions for further development of the 4D technology as an aid in construction planning and decision-making. Research limitations/implications The tests on the tool are limited to a single case study and further research is needed to test the use of game engines for construction planning in different construction projects to verify its effectiveness. Future research could also explore the use of alternative game engines and compare their performance and results. Originality/value The authors proposed the use of game engine to simulate the construction process based on resources, working space and construction schedule. The developed tool can be used by end-users without simulation experience.
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