{"title":"VR(斜刷)影像创作媒介艺术教育应用及衍生问题分析","authors":"Woo-sung Choi","doi":"10.14333/kjte.2023.39.2.07","DOIUrl":null,"url":null,"abstract":"Purpose: This study aimed to confirm the application of Art Education using the tilt brush programas part of future education incorporating virtual reality technology and analyze various problems derivedfrom the field. Methods: A practical study was conducted with participants in Art Education activities using virtualreality at B-Middle School of Arts, a specialized school, and a focus group interview was conductedwith professional lecturers who had experience in conducting the class were carried out. Results: Physical and non-physical problems were confirmed through conducting the class. First,educators and trainees felt ‘unfamiliar with the medium’ following the introduction of new technologiesand devices that were not in popular use. Second, the physical limitations according to the specialnature of school education environment are confirmed. Third, it was judged that there were variousproblems for the media to be actively introduced into Art Education, and that these environmentshinder development. This was interpreted as the ‘limitation point of base expansion’. Conclusion: In order to introduce future education practices that meets the 'digital-based education'of the 2022 revised curriculum, it is necessary to identify various problems derived from the educationalfield, as shown in the results of this study. In order to solve this problem, this research suggests thatchanges in the educational environment and system establishment should be made through continuousadministrative support at the national level, and social interest and efforts to rapidly apply variouspreceding studies are required.","PeriodicalId":22672,"journal":{"name":"The Journal of Korean Teacher Education","volume":"32 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Analysis of Art Education Application and Derivation Problems of VR(Tilt-Brush) Image Creation Media\",\"authors\":\"Woo-sung Choi\",\"doi\":\"10.14333/kjte.2023.39.2.07\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Purpose: This study aimed to confirm the application of Art Education using the tilt brush programas part of future education incorporating virtual reality technology and analyze various problems derivedfrom the field. Methods: A practical study was conducted with participants in Art Education activities using virtualreality at B-Middle School of Arts, a specialized school, and a focus group interview was conductedwith professional lecturers who had experience in conducting the class were carried out. Results: Physical and non-physical problems were confirmed through conducting the class. First,educators and trainees felt ‘unfamiliar with the medium’ following the introduction of new technologiesand devices that were not in popular use. Second, the physical limitations according to the specialnature of school education environment are confirmed. Third, it was judged that there were variousproblems for the media to be actively introduced into Art Education, and that these environmentshinder development. This was interpreted as the ‘limitation point of base expansion’. Conclusion: In order to introduce future education practices that meets the 'digital-based education'of the 2022 revised curriculum, it is necessary to identify various problems derived from the educationalfield, as shown in the results of this study. In order to solve this problem, this research suggests thatchanges in the educational environment and system establishment should be made through continuousadministrative support at the national level, and social interest and efforts to rapidly apply variouspreceding studies are required.\",\"PeriodicalId\":22672,\"journal\":{\"name\":\"The Journal of Korean Teacher Education\",\"volume\":\"32 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-03-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Journal of Korean Teacher Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14333/kjte.2023.39.2.07\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Journal of Korean Teacher Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14333/kjte.2023.39.2.07","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Analysis of Art Education Application and Derivation Problems of VR(Tilt-Brush) Image Creation Media
Purpose: This study aimed to confirm the application of Art Education using the tilt brush programas part of future education incorporating virtual reality technology and analyze various problems derivedfrom the field. Methods: A practical study was conducted with participants in Art Education activities using virtualreality at B-Middle School of Arts, a specialized school, and a focus group interview was conductedwith professional lecturers who had experience in conducting the class were carried out. Results: Physical and non-physical problems were confirmed through conducting the class. First,educators and trainees felt ‘unfamiliar with the medium’ following the introduction of new technologiesand devices that were not in popular use. Second, the physical limitations according to the specialnature of school education environment are confirmed. Third, it was judged that there were variousproblems for the media to be actively introduced into Art Education, and that these environmentshinder development. This was interpreted as the ‘limitation point of base expansion’. Conclusion: In order to introduce future education practices that meets the 'digital-based education'of the 2022 revised curriculum, it is necessary to identify various problems derived from the educationalfield, as shown in the results of this study. In order to solve this problem, this research suggests thatchanges in the educational environment and system establishment should be made through continuousadministrative support at the national level, and social interest and efforts to rapidly apply variouspreceding studies are required.