{"title":"基于姿态识别的虚拟技术在艺术设计教学中的应用","authors":"Qinyan Gao","doi":"10.14569/ijacsa.2023.0140589","DOIUrl":null,"url":null,"abstract":"—With the development of virtual technology, posture recognition technology has been integrated into virtual technology. This new technology allows users to further understand and observe the activities carried out in life scenes based on their original observation of the external world. And it enables them to make intelligent decisions. Existing posture recognition cannot meet the requirements of precise positioning in virtual environments. Therefore, a two-stage three-dimensional pose recognition model is proposed. The experiment illustrates that the three-dimensional gesture recognition performance is excellent. In addition, under the ablation experiment, the error accuracy of the research model decreased by more than 5 mm, and the overall error accuracy decreased by 10%. In the P-R curve, the accuracy rate of the model reaches 0.741, and the recall rate reaches 0.65. When conducting empirical analysis, the virtual posture disassembly action is complete; the disassembly error is less than 5%, and the disassembly error accuracy is good. The fit degree of the leg bending amplitude reaches over 96%, and the fit degree of the arm bending amplitude reaches over 95%. When the model is applied to actual teaching, the overall satisfaction score of teachers and students reaches 94.6 points. This has effectively improved the teaching effect of art design and is of great significance to the development of education in China.","PeriodicalId":13824,"journal":{"name":"International Journal of Advanced Computer Science and Applications","volume":null,"pages":null},"PeriodicalIF":0.7000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Application of Virtual Technology Based on Posture Recognition in Art Design Teaching\",\"authors\":\"Qinyan Gao\",\"doi\":\"10.14569/ijacsa.2023.0140589\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"—With the development of virtual technology, posture recognition technology has been integrated into virtual technology. This new technology allows users to further understand and observe the activities carried out in life scenes based on their original observation of the external world. And it enables them to make intelligent decisions. Existing posture recognition cannot meet the requirements of precise positioning in virtual environments. Therefore, a two-stage three-dimensional pose recognition model is proposed. The experiment illustrates that the three-dimensional gesture recognition performance is excellent. In addition, under the ablation experiment, the error accuracy of the research model decreased by more than 5 mm, and the overall error accuracy decreased by 10%. In the P-R curve, the accuracy rate of the model reaches 0.741, and the recall rate reaches 0.65. When conducting empirical analysis, the virtual posture disassembly action is complete; the disassembly error is less than 5%, and the disassembly error accuracy is good. The fit degree of the leg bending amplitude reaches over 96%, and the fit degree of the arm bending amplitude reaches over 95%. When the model is applied to actual teaching, the overall satisfaction score of teachers and students reaches 94.6 points. This has effectively improved the teaching effect of art design and is of great significance to the development of education in China.\",\"PeriodicalId\":13824,\"journal\":{\"name\":\"International Journal of Advanced Computer Science and Applications\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.7000,\"publicationDate\":\"2023-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Advanced Computer Science and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14569/ijacsa.2023.0140589\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, THEORY & METHODS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Advanced Computer Science and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14569/ijacsa.2023.0140589","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
The Application of Virtual Technology Based on Posture Recognition in Art Design Teaching
—With the development of virtual technology, posture recognition technology has been integrated into virtual technology. This new technology allows users to further understand and observe the activities carried out in life scenes based on their original observation of the external world. And it enables them to make intelligent decisions. Existing posture recognition cannot meet the requirements of precise positioning in virtual environments. Therefore, a two-stage three-dimensional pose recognition model is proposed. The experiment illustrates that the three-dimensional gesture recognition performance is excellent. In addition, under the ablation experiment, the error accuracy of the research model decreased by more than 5 mm, and the overall error accuracy decreased by 10%. In the P-R curve, the accuracy rate of the model reaches 0.741, and the recall rate reaches 0.65. When conducting empirical analysis, the virtual posture disassembly action is complete; the disassembly error is less than 5%, and the disassembly error accuracy is good. The fit degree of the leg bending amplitude reaches over 96%, and the fit degree of the arm bending amplitude reaches over 95%. When the model is applied to actual teaching, the overall satisfaction score of teachers and students reaches 94.6 points. This has effectively improved the teaching effect of art design and is of great significance to the development of education in China.
期刊介绍:
IJACSA is a scholarly computer science journal representing the best in research. Its mission is to provide an outlet for quality research to be publicised and published to a global audience. The journal aims to publish papers selected through rigorous double-blind peer review to ensure originality, timeliness, relevance, and readability. In sync with the Journal''s vision "to be a respected publication that publishes peer reviewed research articles, as well as review and survey papers contributed by International community of Authors", we have drawn reviewers and editors from Institutions and Universities across the globe. A double blind peer review process is conducted to ensure that we retain high standards. At IJACSA, we stand strong because we know that global challenges make way for new innovations, new ways and new talent. International Journal of Advanced Computer Science and Applications publishes carefully refereed research, review and survey papers which offer a significant contribution to the computer science literature, and which are of interest to a wide audience. Coverage extends to all main-stream branches of computer science and related applications