通过触觉社会互动提高训练动机——试点研究。

Aravind Nehrujee, Ekaterina Ivanova, Sujatha Srinivasan, Sivakumar Balasubramanian, Etienne Burdet
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引用次数: 0

摘要

动机在中风康复中至关重要,因为它可以增强患者的参与度、依从性和康复。机器人可以通过多人康复游戏来提高动机,该游戏允许患者通过多模式感官提示在虚拟环境中进行协作和互动。这种社交互动可以提供社会支持并增加动力,从而提高治疗参与度。一个手部康复机器人(PLUTO)被用来研究社交互动在实现触觉多人游戏中的潜力。12名未受影响的参与者(6名二人组)以单人、合作和竞争游戏模式进行游戏。令人惊讶的是,单人游戏和多人游戏在自我报告的参与度、紧张程度或能力方面没有发现差异。然而,IMI量表显示,多人游戏的参与度高于单人游戏。12名参与者中有10人喜欢这种合作游戏,这突出了它在促进行为参与和参与方面的潜力。这项研究表明,在多人游戏模式下使用PLUTO可以提高治疗参与度。如果转化为患者群体,这可能会改善康复结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Increasing the Motivation to Train Through Haptic Social Interaction - Pilot study.

Motivation is crucial in stroke rehabilitation, as it enhances patient engagement, adherence, and recovery. Robots can be employed to improve motivation through multiplayer rehabilitation games, which allow patients to collaborate and interact in a virtual environment through multimodal sensory cues. This social interaction can provide social support and increase motivation, resulting in better therapy engagement. A hand rehabilitation robot (PLUTO) was used to investigate the potential of social interaction to implement haptic multiplayer games. Twelve unimpaired participants (6 dyads) played in solo, collaborative, and competitive game modes. Surprisingly, no difference was found in self-reported engagement, tension, or competence between solo and multiplayer games. However, the IMI scale indicated that engagement for multiplayer games was rated higher than for solo games. The collaborative game was preferred by 10 out of 12 participants, highlighting its potential for promoting behavioural involvement and engagement. This study indicates that using PLUTO with multiplayer game modes can enhance therapy engagement. This can potentially improve rehabilitation outcomes if translated to the patient population.

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