在设计机器人时考虑到运动

Guy Hoffman, Wendy Ju
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引用次数: 227

摘要

本文提出了设计具有表达性运动的交互式机器人的案例。由于人们对物理运动和时空可视性高度敏感,设计良好的机器人运动可以交流、参与,并提供超越机器表面外观或实用运动路径的动态可能性。我们介绍了以运动为中心的设计技术,包括角色动画草图,视频原型,互动运动探索,绿野仙踪研究和骨骼原型。为了说明我们的设计方法,我们讨论了四个案例研究:机器人音乐家的社交头、机器人扬声器坞聆听同伴、桌面远程呈现机器人和执行辅助和交流任务的服务机器人。然后,我们将我们的方法与非拟人化机器人和机器人物体的设计联系起来,这种设计策略可以促进现实世界人机交互的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing robots with movement in mind
This paper makes the case for designing interactive robots with their expressive movement in mind. As people are highly sensitive to physical movement and spatiotemporal affordances, well-designed robot motion can communicate, engage, and offer dynamic possibilities beyond the machines' surface appearance or pragmatic motion paths. We present techniques for movement centric design, including character animation sketches, video prototyping, interactive movement explorations, Wizard of Oz studies, and skeletal prototypes. To illustrate our design approach, we discuss four case studies: a social head for a robotic musician, a robotic speaker dock listening companion, a desktop telepresence robot, and a service robot performing assistive and communicative tasks. We then relate our approach to the design of non-anthropomorphic robots and robotic objects, a design strategy that could facilitate the feasibility of real-world human-robot interaction.
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