{"title":"围棋对教育和心理治疗的影响","authors":"M. Rieger, Mei Wang","doi":"10.51865/jesp.2021.2.11","DOIUrl":null,"url":null,"abstract":"The ancient board game Go is traditionally used as educational tool in East Asian countries. Recently, neurobiological and psychological evidence has been found on the effects of Go playing regarding various intellectual and emotional factors. In this survey, we summarize these results and develop a coherent picture of the value that Go can add to education, as well as to psychological treatment. We will also briefly highlight what makes Go special as compared to other commonly played board games.","PeriodicalId":43611,"journal":{"name":"Journal of Educational Sciences & Psychology","volume":"1 1","pages":""},"PeriodicalIF":0.2000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effects of playing Go for education and psychological treatment\",\"authors\":\"M. Rieger, Mei Wang\",\"doi\":\"10.51865/jesp.2021.2.11\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The ancient board game Go is traditionally used as educational tool in East Asian countries. Recently, neurobiological and psychological evidence has been found on the effects of Go playing regarding various intellectual and emotional factors. In this survey, we summarize these results and develop a coherent picture of the value that Go can add to education, as well as to psychological treatment. We will also briefly highlight what makes Go special as compared to other commonly played board games.\",\"PeriodicalId\":43611,\"journal\":{\"name\":\"Journal of Educational Sciences & Psychology\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2021-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Educational Sciences & Psychology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.51865/jesp.2021.2.11\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Educational Sciences & Psychology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.51865/jesp.2021.2.11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Effects of playing Go for education and psychological treatment
The ancient board game Go is traditionally used as educational tool in East Asian countries. Recently, neurobiological and psychological evidence has been found on the effects of Go playing regarding various intellectual and emotional factors. In this survey, we summarize these results and develop a coherent picture of the value that Go can add to education, as well as to psychological treatment. We will also briefly highlight what makes Go special as compared to other commonly played board games.