感觉反馈对ASD儿童使用配对设备轮流的影响

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Eleuda Nuñez, Soichiro Matsuda, Masakazu Hirokawa, Jun-ichi Yamamoto, Kenji Suzuki
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引用次数: 7

摘要

大多数孩子可以自然地参与游戏,通过这种方式,在与同伴和玩具互动的过程中发展技能。然而,患有自闭症谱系障碍(ASD)的儿童往往表现出游戏技能的缺陷,这导致他们与他人互动和学习社交技能的机会有限。在这方面,机器人设备/玩具可以提供简单和有吸引力的指示,有利于自闭症儿童参与需要社交和互动技能的游戏活动。该项目提出了一种新的交互方法,使用名为COLOLO的配对机器人设备,以促进交流中所谓的轮流交换意图。这些有形的设备被设计用来感知用户的操作,向配对设备发送信息,并显示视觉线索,帮助孩子们在游戏中实现轮流。在COLOLO的疗程中,有两个设备,一个由治疗师拿着,另一个由孩子拿着,他们轮流操纵玩具并改变它们的颜色。本文介绍了两种实验条件或相互作用规则:“双面光照规则”和“单面光照规则”。这两种交互规则的不同之处在于,设备使用视觉线索来指示转弯人。通过对4名ASD儿童的实验研究,探讨了各互动规则对儿童轮流行为的影响。从结果中,我们发现,在单侧照明规则下,参与者倾向于更多地转移他们的目光,并减少了轮流失败的尝试。讨论了使用配对设备定量描述参与者轮次相关行为的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effect of Sensory Feedback on Turn-Taking Using Paired Devices for Children with ASD
Most children can naturally engage in play and by this, develop skills while interacting with their peers and toys. However, children with Autism Spectrum Disorder (ASD) often show impairments in play skills which result in limited opportunities for interaction with others and the learning of social skills. In this regard, robotic devices/toys that can provide simple and attractive indications are advantageous to engage children with ASD in play activities that require social and interaction skills. This project proposes a new interaction method using paired robotic devices called COLOLO to facilitate a fundamental exchange of intention in communication so-called turn-taking. These tangible devices are designed to sense the user’s manipulation, send a message to the paired device, and display visual cues for assisting children to achieve turn-taking through play. On the sessions with COLOLO there are two devices, one held by the therapist and one by the child, and they take turns to manipulate the toys and change their colors. In this article, two experimental conditions or interaction rules: the “two-sided lighting rule” and the “one-sided lighting rule" were introduced. The two interactions rules differ from each on the way the devices used the visual cues to indicate the turn-holder. The effect of each interaction rule on children’s turn-taking behaviors was investigated through an experimental study with four children with ASD. From the results, we found that with the one-sided lighting rule participants tended to shift their gaze more and to decrease the failed attempts of turn-taking. The discussion covers the possibilities of using paired devices to describe participants’ behaviors related to turn-taking quantitatively.
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
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