基于图像和范围模型的古代景观传播多媒体数字解决方案

IF 0.4 N/A ARCHAEOLOGY
E. Donadio, R. Mazza, F. Barello
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引用次数: 0

摘要

本文介绍了一个跨学科项目的结果,该项目旨在传播一些考古遗迹,从多传感器调查的3D数据中产生多媒体内容。这个应用的范围涉及使用3D细节模型作为一些视频装置的基础,目的是唤起游客的情绪,改善他们的博物馆体验。这项工作已经应用于位于苏萨考古遗址的奥古斯都拱门和两个古罗马大理石雕像,这些雕像于1802年在苏萨市发现,现在陈列在都灵考古博物馆。奥古斯都拱门保存得非常完好。其装饰的中楣讲述了罗马人和凯尔特人之间的和平,但在地面上的游客很难看到。通过激光扫描技术和摄影测量方法进行多传感器3D测量,可以处理详细的3D纹理模型,这为创建一个真人大小的模型提供了基础,该模型将放置在苏萨博物馆中,在该模型上投影设计的教学视频地图,这解释了楣板的含义。这两座雕像被称为“busti loricati di Susa”,代表了两位罗马皇帝,他们用摄影测量法进行了调查,目的是在档案资料的基础上处理两个代表19世纪修复前雕像的3D模型。这些模型为博物馆的视频装置提供了基础,该装置模拟全息投影,并按顺序突出显示不同的装甲部分。如今,现代度量测量技术使我们能够收集和处理非常详细的3D模型,这些模型能够满足各种应用领域,从专业表示到博物馆展览中的教学最终用途。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multimedia digital solutions from image and range based models for ancient landscapes communication
The paper presents the results of an interdisciplinary project which aimed at the dissemination of some archaeological remains producing multimedia contents from multisensor surveyed 3D data. The scope of this application pertained to the use of 3D detailed models as a base for some video-installations with the aim to arouse the visitors’ emotions and improve their museum experience. This work has been applied to the Arch of Augustus located in the archaeological site of Susa and to two ancient Roman marble statues, found in the city of Susa in 1802 and now displayed in the Archaeological Museum of Turin. The Arch of Augustus is in a remarkable state of conservation. Its decorated frieze tells about the peace between the Romans and the Celts but it is difficult to see for visitors at the ground level. A multisensor 3D survey, by means of laser scanning technique and photogrammetric method, made it possible to process a detailed 3D textured model, which provided the base for the creation of a life-size model to be placed in the Museum of Susa on which a designed didactic video map is projected, which explains the meaning of the frieze. The two statues, known as ‘busti loricati di Susa’ and representing two Roman emperors, were surveyed with a photogrammetric method with the aim of processing two 3D models representing the statues before the 19th century restoration, on the basis of archival sources. These models provided the base for a video installation for the museum which simulates a holographic projection and explains the different armour parts highlighting them in sequence. Nowadays modern metric survey technologies allow us to collect and process very detailed 3D models able to satisfy a wide variety of applications field, from specialized representation to didactic final uses in museums exhibitions.
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来源期刊
CiteScore
0.60
自引率
50.00%
发文量
0
审稿时长
40 weeks
期刊介绍: From the outset, the aim was to initiate an open and continuous exchange of information among different countries, thus prompting the creation of an international Scientific Committee. Representatives of the major Italian and foreign institutes interested in archaeological computing agreed to become members. A qualified Editorial board also assures a continuous flow of information and a profitable exchange of data. The journal covers three distinct parts. The first considers methodological approaches: it collects articles concerning theoretical aspects of archaeological computing as well as reports on programmes conducted by dedicated international institutions. The main section contains articles on various computer applications, such as databases, Geographical Information Systems, quantitative methods, expert systems, computer graphics, image processing, multimedia and web tools. A section is also dedicated to the automatic processing of documentary sources. The third aspect of the journal is characterised by book reviews and bibliographic news, with the aim to provide readers with an up-to-date source of documentation. Special thematic issues and Conference Proceedings have also been included.
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