特质焦虑和状态焦虑对爱荷华赌博任务的相反影响

P. Pajkossy, Linda Dezső, Z. Paprika
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引用次数: 7

摘要

摘要采用计算机赌博任务(Iowa gambling task)研究了状态/特质焦虑和担忧对决策的影响。此外,我们使用两种关于任务伴随性的知识测量,检验陈述性知识在成功完成任务中的作用,并测试陈述性知识的数量是否与焦虑有关。结果表明,特质焦虑对爱荷华赌博任务的表现有负向影响,而状态焦虑和担忧对爱荷华赌博任务的表现有正向影响。此外,实验后的调查结果表明,那些在爱荷华赌博任务中表现较好的人更有可能形成和报告关于任务规则的正确陈述性知识。然而,这种能力与焦虑无关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The opposite effect of trait and state anxiety on Iowa Gambling Task
Abstract The impact of state/trait anxiety and worry on decision-making was investigated applying a computerized gambling task (Iowa Gambling Task). Besides, using two measures of knowledge about the task-contingencies, we examined the role of declarative knowledge in successful performance on the task and we tested whether the amount of declarative knowledge is related to anxiety. Results showed that trait anxiety has a negative impact, while state anxiety and worry have a positive impact on performance on the Iowa Gambling Task. Furthermore, responses on post-experiment survey suggest that those who perform better on the Iowa Gambling Task are more likely to form and report correct declarative knowledge about the task-rules. This ability, however, was not associated with anxiety.
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