{"title":"游戏化和物理化学中学","authors":"F. Pérez","doi":"10.14201/EKS20161731328","DOIUrl":null,"url":null,"abstract":"Research proposal was made during the 2014–2015 school year with 4th year’s students of Secondary Education who have chosen as optional the subject of Physics and Chemistry. This project is based on the use of various gamebased strategies applied to the subject of Physics and Chemistry. We have chosen this theme by the pedagogical benefits that games have on the attraction of students and the development of their motivation. Students have participated individually, in pairs and in teams. Games used have been “chemical formulas on the run”, “chemical formulas championship”, “wheel of Physics and Chemistry”, “the sunken treasure” and “challenge problems”. The students have also developed a game based on the theme of waves and several teams did using Scratch. Finally there has been an increase in the academic performance of the subject. This experience was a success according to the results of the evaluation by the students. They have highlighted chemical formulas championship, the sunken treasure and the development of the game based on waves. As conclusions are that gamifying is not limited to only use video games, it can be gamify with little technology, personal, social and intellectual skills are developed and the method employed can be extrapolated to other subjects and courses.","PeriodicalId":45123,"journal":{"name":"Education in the Knowledge Society","volume":null,"pages":null},"PeriodicalIF":1.9000,"publicationDate":"2016-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Gamificación y la Física–Química de Secundaria\",\"authors\":\"F. Pérez\",\"doi\":\"10.14201/EKS20161731328\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Research proposal was made during the 2014–2015 school year with 4th year’s students of Secondary Education who have chosen as optional the subject of Physics and Chemistry. This project is based on the use of various gamebased strategies applied to the subject of Physics and Chemistry. We have chosen this theme by the pedagogical benefits that games have on the attraction of students and the development of their motivation. Students have participated individually, in pairs and in teams. Games used have been “chemical formulas on the run”, “chemical formulas championship”, “wheel of Physics and Chemistry”, “the sunken treasure” and “challenge problems”. The students have also developed a game based on the theme of waves and several teams did using Scratch. Finally there has been an increase in the academic performance of the subject. This experience was a success according to the results of the evaluation by the students. They have highlighted chemical formulas championship, the sunken treasure and the development of the game based on waves. As conclusions are that gamifying is not limited to only use video games, it can be gamify with little technology, personal, social and intellectual skills are developed and the method employed can be extrapolated to other subjects and courses.\",\"PeriodicalId\":45123,\"journal\":{\"name\":\"Education in the Knowledge Society\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.9000,\"publicationDate\":\"2016-12-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Education in the Knowledge Society\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14201/EKS20161731328\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Education in the Knowledge Society","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14201/EKS20161731328","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Research proposal was made during the 2014–2015 school year with 4th year’s students of Secondary Education who have chosen as optional the subject of Physics and Chemistry. This project is based on the use of various gamebased strategies applied to the subject of Physics and Chemistry. We have chosen this theme by the pedagogical benefits that games have on the attraction of students and the development of their motivation. Students have participated individually, in pairs and in teams. Games used have been “chemical formulas on the run”, “chemical formulas championship”, “wheel of Physics and Chemistry”, “the sunken treasure” and “challenge problems”. The students have also developed a game based on the theme of waves and several teams did using Scratch. Finally there has been an increase in the academic performance of the subject. This experience was a success according to the results of the evaluation by the students. They have highlighted chemical formulas championship, the sunken treasure and the development of the game based on waves. As conclusions are that gamifying is not limited to only use video games, it can be gamify with little technology, personal, social and intellectual skills are developed and the method employed can be extrapolated to other subjects and courses.