A. Duguay, Amber M. Shipherd, Carrie W. Lecrom, Chad Goebert
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Leveling Up Sport Management Education: Gamification in the Classroom
In line with trends in sport management education that have encouraged a transition from traditional forms of passive and depersonalized learning to active and motivated learning, this essay draws on theoretical and applied insight to provide sport management educators with actionable information related to gamification. In educational contexts, gamification involves using game elements such as narratives, teams, and badges in the classroom as a way to support students’ intrinsic motivation and basic psychological needs (i.e., autonomy, competence, relatedness). This essay presents a case for gamification as a high-impact pedagogical approach that can help sport management educators replicate the global, complicated, and dynamic nature of the sport industry, thus creating more authentic, engaging, and influential experiences for students. Accordingly, this essay outlines gamification in education, discusses game elements and design, and provides a thorough description of a gamified sport psychology course. It concludes with future considerations and key takeaways for sport management educators.
期刊介绍:
Sport Management Education Journal (SMEJ) promotes advancement of the body of knowledge in pedagogy as it relates to sport management education and disseminates knowledge about sport management courses, curricula, and teaching. This established semiannual journal addresses a range of issues concerning graduate and undergraduate education in sport management. Topics of interest include curriculum development, accreditation, employment competencies, effective teaching methods, experiential learning, online learning, and issues and trends in sport management education. Manuscripts based on conceptual, philosophical, and empirical inquiry will be considered for publication.