不完全回忆博弈中的顺序均衡

IF 1.1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Joseph Y. Halpern, R. Pass
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引用次数: 11

摘要

尽管顺序均衡的定义可以在不完全回忆的情况下应用,但这样做可能会导致不恰当的结果。我们重新定义了顺序均衡,使其在完全回忆博弈中的定义与标准定义一致,同时在不完全回忆博弈中仍然给出合理的结果。这个定义可以看作是试图捕捉事前顺序均衡的概念。这里的情况是,玩家在游戏开始前就选择了自己的策略,并投入其中,但他们的选择方式使其在偏离均衡路径时仍然是最优的。文中还考虑了过渡序贯均衡的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sequential Equilibrium in Games of Imperfect Recall
Although the definition of sequential equilibrium can be applied without change to games of imperfect recall, doing so leads to arguably inappropriate results. We redefine sequential equilibrium so that the definition agrees with the standard definition in games of perfect recall while still giving reasonable results in games of imperfect recall. The definition can be viewed as trying to capture a notion of ex ante sequential equilibrium. The picture here is that players choose their strategies before the game starts and are committed to it, but they choose it in such a way that it remains optimal even off the equilibrium path. A notion of interim sequential equilibrium is also considered.
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来源期刊
ACM Transactions on Economics and Computation
ACM Transactions on Economics and Computation COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
3.80
自引率
0.00%
发文量
11
期刊介绍: The ACM Transactions on Economics and Computation welcomes submissions of the highest quality that concern the intersection of computer science and economics. Of interest to the journal is any topic relevant to both economists and computer scientists, including but not limited to the following: Agents in networks Algorithmic game theory Computation of equilibria Computational social choice Cost of strategic behavior and cost of decentralization ("price of anarchy") Design and analysis of electronic markets Economics of computational advertising Electronic commerce Learning in games and markets Mechanism design Paid search auctions Privacy Recommendation / reputation / trust systems Systems resilient against malicious agents.
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