图形化面部表情分析与设计方法:一种确定人形皮肤变形的方法

IF 2.2 4区 计算机科学 Q2 ENGINEERING, MECHANICAL
Yonas T. Tadesse, S. Priya
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引用次数: 21

摘要

人脸的结构是复杂的,由268块自愿肌肉组成,这些肌肉执行协调的动作来产生实时的面部表情。为了利用离散致动器在仿人脸上复制面部表情,首先要确定一对原点和下沉点(SPs)。在本文中,我们解决了这个问题,并提出了一种图形分析技术,可用于设计具有表现力的机器人面部。面设计的基本准则是软弹性体蒙皮通过一端通过下沉点连接到蒙皮上的锚固丝的张力而变形,另一端通过致动器连接到蒙皮上。文中还讨论了端面控制点的奇异性问题和执行机构松弛等重要现象。在一个人形人脸原型上进行了实验表征,验证了该模型在通用平台上的适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Graphical Facial Expression Analysis and Design Method: An Approach to Determine Humanoid Skin Deformation
The architecture of human face is complex consisting of 268 voluntary muscles that perform coordinated action to create real-time facial expression. In order to replicate facial expression on humanoid face by utilizing discrete actuators, the first and foremost step is the identification of a pair of origin and sinking points (SPs). In this paper, we address this issue and present a graphical analysis technique that could be used to design expressive robotic faces. The underlying criterion in the design of faces being deformation of a soft elastomeric skin through tension in anchoring wires attached on one end to the skin through the sinking point and the other end to the actuator. The paper also addresses the singularity problem of facial control points and important phenomena such as slacking of actuators. Experimental characterization on a prototype humanoid face was performed to validate the model and demonstrate the applicability on a generic platform.
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来源期刊
CiteScore
5.60
自引率
15.40%
发文量
131
审稿时长
4.5 months
期刊介绍: Fundamental theory, algorithms, design, manufacture, and experimental validation for mechanisms and robots; Theoretical and applied kinematics; Mechanism synthesis and design; Analysis and design of robot manipulators, hands and legs, soft robotics, compliant mechanisms, origami and folded robots, printed robots, and haptic devices; Novel fabrication; Actuation and control techniques for mechanisms and robotics; Bio-inspired approaches to mechanism and robot design; Mechanics and design of micro- and nano-scale devices.
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