享受:媒体娱乐的核心

Peter Vorderer, Christoph Klimmt, Ute Ritterfeld
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引用次数: 806

摘要

本文提出了一种媒体娱乐的综合观点,能够涵盖更多的维度复杂性和娱乐体验的动态,而不是现有的理论。基于对复杂性和动态性含义的描述,作者概述了一个以娱乐核心为中心的概念模型,该模型解决了个人媒体用户和给定媒体产品必须满足的享受先决条件。理论基础被用来解释为什么人们表现出强烈的娱乐偏好(动机视角),以及娱乐性媒体消费可能产生什么样的后果(效果视角,如学习过程的促进)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enjoyment: At the Heart of Media Entertainment

This article suggests an integrated view of media entertainment that is capable of covering more of the dimensional complexity and dynamics of entertainment experiences than existing theories do. Based on a description of what is meant by complexity and dynamics, the authors outline a conceptual model that is centered around enjoyment as the core of entertainment, and that addresses prerequisites of enjoyment which have to be met by the individual media user and by the given media product. The theoretical foundation is used to explain why people display strong preferences for being entertained (motivational perspective) and what kind of consequences entertaining media consumption may have (effects perspective, e.g., facilitation of learning processes).

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