{"title":"一个专门为图形处理单元设计的粗粒度粒子传输求解器","authors":"F. V. van Heerden","doi":"10.1080/00411450.2012.671215","DOIUrl":null,"url":null,"abstract":"This article introduces a novel coarse-grained particle transport solver, designed specifically for streaming processor architectures. The coarse particles are transported using a Monte Carlo algorithm with a locally homogenized collision operator. Local errors introduced by the homogenization procedure and the use of (deterministic) quadratures, are described and analyzed. A brief description of how the simulation is mapped to the streaming processor (Graphics Processing Unit) is also given.","PeriodicalId":49420,"journal":{"name":"Transport Theory and Statistical Physics","volume":"41 1","pages":"100 - 80"},"PeriodicalIF":0.0000,"publicationDate":"2012-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/00411450.2012.671215","citationCount":"2","resultStr":"{\"title\":\"A Coarse Grained Particle Transport Solver Designed Specifically for Graphics Processing Units\",\"authors\":\"F. V. van Heerden\",\"doi\":\"10.1080/00411450.2012.671215\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article introduces a novel coarse-grained particle transport solver, designed specifically for streaming processor architectures. The coarse particles are transported using a Monte Carlo algorithm with a locally homogenized collision operator. Local errors introduced by the homogenization procedure and the use of (deterministic) quadratures, are described and analyzed. A brief description of how the simulation is mapped to the streaming processor (Graphics Processing Unit) is also given.\",\"PeriodicalId\":49420,\"journal\":{\"name\":\"Transport Theory and Statistical Physics\",\"volume\":\"41 1\",\"pages\":\"100 - 80\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1080/00411450.2012.671215\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Transport Theory and Statistical Physics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/00411450.2012.671215\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Transport Theory and Statistical Physics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/00411450.2012.671215","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Coarse Grained Particle Transport Solver Designed Specifically for Graphics Processing Units
This article introduces a novel coarse-grained particle transport solver, designed specifically for streaming processor architectures. The coarse particles are transported using a Monte Carlo algorithm with a locally homogenized collision operator. Local errors introduced by the homogenization procedure and the use of (deterministic) quadratures, are described and analyzed. A brief description of how the simulation is mapped to the streaming processor (Graphics Processing Unit) is also given.