{"title":"书评:Marie-Laure Ryan,《作为虚拟现实的叙事:文学和电子媒体中的沉浸和互动》,约翰霍普金斯大学出版社,巴尔的摩,2001年。399便士。","authors":"Noah Wardrip-Fruin","doi":"10.1007/s10579-004-0817-x","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":80983,"journal":{"name":"Computers and the humanities","volume":"141 1","pages":"335-338"},"PeriodicalIF":0.0000,"publicationDate":"2004-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1007/s10579-004-0817-x","citationCount":"0","resultStr":"{\"title\":\"Book Review: Marie-Laure Ryan, Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media, Johns Hopkins University Press, Baltimore, 2001. 399 p.\",\"authors\":\"Noah Wardrip-Fruin\",\"doi\":\"10.1007/s10579-004-0817-x\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":80983,\"journal\":{\"name\":\"Computers and the humanities\",\"volume\":\"141 1\",\"pages\":\"335-338\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1007/s10579-004-0817-x\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers and the humanities\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1007/s10579-004-0817-x\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers and the humanities","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/s10579-004-0817-x","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Book Review: Marie-Laure Ryan, Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media, Johns Hopkins University Press, Baltimore, 2001. 399 p.