虚拟考古中的文化存在因素探析

Presence Pub Date : 2018-03-01 DOI:10.1162/pres_a_00296
Laia Pujol-Tost
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引用次数: 8

摘要

在人机交互和文化遗产之间共享,文化存在的概念可以为虚拟考古提供一个包罗万象的理论和方法框架。通过特殊分析和一般统计方法,对存在的潜在因素进行了广泛调查。然而,文化存在大多是从理论上定义的,没有全球性的实证检验。本研究的目的是验证这一概念的有效性,并了解其在虚拟考古领域的潜在因素。为此,我们建立了文化存在的操作定义,我们在此基础上对考古遗址进行了虚拟重建,并通过自我报告和探索性因素分析对环境进行了评估。总体结论是,文化存在的概念是健全的,由三个主要因素组成(文化表现和参与、社会存在和技术的传播方面);然而,它并不是普遍的,而是受到目的和人口变量的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cultural Presence in Virtual Archaeology: An Exploratory Analysis of Factors
Shared between Human-Computer Interaction and Cultural Heritage, the concept of Cultural Presence may provide an encompassing theoretical and methodological framework for Virtual Archaeology. The factors underlying presence have been extensively investigated, by means of both particular analyses as well as general statistical approaches. Yet, Cultural Presence has mostly been defined theoretically, and there are no global empirical examinations of it. The goal of this study is to verify the validity of the concept and to understand its underlying factors in the field of Virtual Archaeology. To that end we established an operational definition of Cultural Presence, we built a virtual reconstruction of an archaeological site based on it, and we evaluated the environment by means of self-reports and exploratory factor analysis. The general conclusion is that the concept of Cultural Presence is sound and composed of three main factors (cultural representation and engagement, social presence, and communicational aspects of technology); yet, it is not universal, but influenced by purpose and demographic variables.
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