中国古代建筑的数据驱动建模

Presence Pub Date : 2018-08-01 DOI:10.1162/PRES_a_00304
Pu Ren;Yan Wang;Mingquan Zhou;Zhongke Wu;Pengbo Zhou;Juan Zhang
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引用次数: 6

摘要

现有的中国古代建筑三维建模研究大多是程序驱动的,依赖于固定的构造规则。因此,这些方法在虚拟现实(VR)工程中的应用有限。我们提出了一种数据驱动的方法,从现有的3D数据中合成3D模型,该方法提供了更大的灵活性,填补了学术研究和VR工程之间的空白。首先,对三维建筑模型进行预处理,将其分解为构件,并根据构件的几何特征对构件进行聚类。其次,通过从数据集中学习来生成贝叶斯网络,以表示体系结构组件之间的内部关系。第三,利用训练网络的推理结果生成合理的关系匹配,以支持结构组件的合成。所提出的方法可以用于VR开发的3D内容创建,并直接支持VR在实践中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Data-Driven Modeling for Chinese Ancient Architecture
The existing 3D modeling studies of Chinese ancient architecture are mostly procedure driven and rely on fixed construction rules. Therefore, these methods have limited applications in virtual reality (VR) engineering. We propose a data-driven approach to synthesize 3D models from existing 3D data that provides more flexibility and fills the gap between academic studies and VR engineering. First, 3D architecture models were preprocessed and decomposed into components, and the components were clustered by their geometric features. Second, a Bayesian network was generated by learning from the dataset to represent the internal relationships between the architectural components. Third, the inference results of the trained network were utilized to generate a reasonable relationship matching to support the synthesis of the structural components. The proposed method can be used in 3D content creation for VR development and directly supports VR applications in practice.
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