{"title":"书评:Jeremy W.Morris和Sarah Murray(编辑),《应用化:应用时代的文化》","authors":"J. Hou","doi":"10.1177/20501579211024893b","DOIUrl":null,"url":null,"abstract":"gadgets.ndtv.com/mobiles/news/redmi-gaming-phone-launch-april-end-xiaomi-call-of-dutymobile-partnership-lu-weibing-2412567 Livingstone, S. (2020). Digital by default: The new normal of family life under COVID-19. Parenting for a Digital Future. https://blogs.lse.ac.uk/parenting4digitalfuture/2020/05/13/ digital-by-default/ Navani, R. (2021). Why India’s gaming industry is on the rise. World Economic Forum. https:// www.weforum.org/agenda/2021/02/why-india-s-gaming-industry-is-on-the-rise/ Pandya, B. (2019). Indian gaming sector turning into a mobile-first world. Entrepreneur. https:// www.entrepreneur.com/article/333277 Singh, S. (2021). Mobile gaming market in India to touch $3 billion by 2023. BusinessLine. https:// www.thehindubusinessline.com/info-tech/mobile-gaming-market-in-india-to-touch-3-billion-by-2023/article34090995.ece UNICEF Innocenti. (2020). Children online during the COVID-19 pandemic. UNICEF-IRC. https://www.unicef-irc.org/events/children-online-during-the-covid-19-pandemic.html","PeriodicalId":46650,"journal":{"name":"Mobile Media & Communication","volume":null,"pages":null},"PeriodicalIF":3.1000,"publicationDate":"2021-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Book Review: Jeremy W. Morris and Sarah Murray (Eds), Appified: Culture in the age of apps\",\"authors\":\"J. Hou\",\"doi\":\"10.1177/20501579211024893b\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"gadgets.ndtv.com/mobiles/news/redmi-gaming-phone-launch-april-end-xiaomi-call-of-dutymobile-partnership-lu-weibing-2412567 Livingstone, S. (2020). Digital by default: The new normal of family life under COVID-19. Parenting for a Digital Future. https://blogs.lse.ac.uk/parenting4digitalfuture/2020/05/13/ digital-by-default/ Navani, R. (2021). Why India’s gaming industry is on the rise. World Economic Forum. https:// www.weforum.org/agenda/2021/02/why-india-s-gaming-industry-is-on-the-rise/ Pandya, B. (2019). Indian gaming sector turning into a mobile-first world. Entrepreneur. https:// www.entrepreneur.com/article/333277 Singh, S. (2021). Mobile gaming market in India to touch $3 billion by 2023. BusinessLine. https:// www.thehindubusinessline.com/info-tech/mobile-gaming-market-in-india-to-touch-3-billion-by-2023/article34090995.ece UNICEF Innocenti. (2020). Children online during the COVID-19 pandemic. UNICEF-IRC. https://www.unicef-irc.org/events/children-online-during-the-covid-19-pandemic.html\",\"PeriodicalId\":46650,\"journal\":{\"name\":\"Mobile Media & Communication\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":3.1000,\"publicationDate\":\"2021-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Mobile Media & Communication\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1177/20501579211024893b\",\"RegionNum\":1,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Mobile Media & Communication","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/20501579211024893b","RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
Book Review: Jeremy W. Morris and Sarah Murray (Eds), Appified: Culture in the age of apps
gadgets.ndtv.com/mobiles/news/redmi-gaming-phone-launch-april-end-xiaomi-call-of-dutymobile-partnership-lu-weibing-2412567 Livingstone, S. (2020). Digital by default: The new normal of family life under COVID-19. Parenting for a Digital Future. https://blogs.lse.ac.uk/parenting4digitalfuture/2020/05/13/ digital-by-default/ Navani, R. (2021). Why India’s gaming industry is on the rise. World Economic Forum. https:// www.weforum.org/agenda/2021/02/why-india-s-gaming-industry-is-on-the-rise/ Pandya, B. (2019). Indian gaming sector turning into a mobile-first world. Entrepreneur. https:// www.entrepreneur.com/article/333277 Singh, S. (2021). Mobile gaming market in India to touch $3 billion by 2023. BusinessLine. https:// www.thehindubusinessline.com/info-tech/mobile-gaming-market-in-india-to-touch-3-billion-by-2023/article34090995.ece UNICEF Innocenti. (2020). Children online during the COVID-19 pandemic. UNICEF-IRC. https://www.unicef-irc.org/events/children-online-during-the-covid-19-pandemic.html
期刊介绍:
Mobile Media & Communication is a peer-reviewed forum for international, interdisciplinary academic research on the dynamic field of mobile media and communication. Mobile Media & Communication draws on a wide and continually renewed range of disciplines, engaging broadly in the concept of mobility itself.