全球传奇复兴

IF 0.1 Q2 Arts and Humanities
W. Bainbridge
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引用次数: 0

摘要

在现代世俗化的背景下,传奇主义可以被定义为一种与传统宗教相邻的文化形式,它认真对待超自然叙事,但不赋予信仰或权威。韩国的设计团队一直在创作大型多人在线游戏,其灵感主要来自韩国的民间宗教,但也很好地融入了全球观众的文化多样性。对第一个案例的广泛描述为其他案例提供了概念基础,基于定性民族志和定量统计收集。通过对其他五个游戏的简要介绍,展示了游戏的多样性。对两个目前非常流行的神权虚拟世界进行更深入的探索,肯定了韩国融入传奇全球文化的持续意义。主要主题包括魔法和宗教之间的关系,化身和神的个人特征,以及全球化的文化动态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Global Revival of Legendism
In the context of modern secularization, Legendism can be defined as a cultural form adjacent to traditional religion, taking supernatural narratives seriously but not devoting faith or authority to them. Design teams in South Korea have been creating massively multiplayer online games inspired significantly by the folk religion of their country, but well-integrated into the cultural diversity of their worldwide audience. Extensive description of the first case provides a conceptual grounding for the others, based on both qualitative ethnography and quantitative collection of statistics. With that introduction, the diversity of games is demonstrated through brief consideration of five others. Deeper explorations of two currently very popular theocratic virtual worlds affirm the continuing significance of Korean integration into legendary global culture. Primary themes include the relationship between magic and religion, the personal characteristics attributed to avatars and deities, and the cultural dynamics of globalization.
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来源期刊
自引率
0.00%
发文量
12
期刊介绍: The International Journal for the Study of New Religions considers submissions from both established scholars and research students from all over the world. Articles should be written for a general scholarly audience. All articles accepted by the editors are then peer-reviewed. International Journal for the Study of New Religions is published biannually in May and November. Each issue includes articles and a number of book reviews. The journal is published simultaneously in print and onlineThe language of publication is English, and submissions should be English.
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