为最后一部“电影”建模:对Eothen(前身为ML286)的讨论和数字调查

IF 1.6 0 ARCHAEOLOGY
P. Rodríguez-Navarro, E. Wragg, G. Verdiani, T. Gil-Piqueras
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引用次数: 1

摘要

这里介绍的研究将不同的直接和/或物理行动结合在一起,所有这些行动都旨在增强知识,并对“蚊子舰队”的最后一艘船进行先进的传播,该舰队在第一次世界大战期间以及在一些行动中,甚至在第二次世界大战中都有行动。对伦敦泰晤士河沿岸珍贵遗迹的探索、考古策略的干预、数字调查程序的使用、对船队参考资料的调查、数字建模和绘图以及3D模型的最终在线共享,共同创造了一个具有高丢失风险的元素的特定数字遗产。一个国际团队共同处理了Eothen号(最后一位船主给这艘船起的姓氏)的沉船事故。干预行动是在非常奇怪的操作条件下进行的,船体被泥浆侵入,非常潮湿的环境和该地区每天的洪水,这种困难的条件对调查行动来说是一个特殊的挑战,调查行动经过了优化和准确的规划,以在覆盖范围和细节水平方面获得最佳和有效的结果。以下后处理旨在制作一套经典的2D图纸和交互式3D模型,可从sketchfab.com平台实时可视化访问,为可能的后续修复/博物馆化干预创造了良好的基础,或者,至少,允许数字保存20世纪上半叶海军历史上这件有趣作品的丰富遗骸数据集。精彩内容:“蚊子舰队”在一战中有一个特定的页面。根据一艘特定的船只,它缺少详细的文件,对最后一艘的调查可以突出这一事件。Eothen号的数字调查有一个策略,旨在在非常困难的环境中对沉船进行全面记录,管理洪水、淤泥、植被和反射。从自由平台上可以访问的图纸和3D模型允许完全访问这艘被毁的船只,这是对知识的贡献,也是可能的干预假设的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modelling the last of the “Movies”: discussion and digital survey of the Eothen formerly ML286
The research presented here puts together different direct and/or physical operations all aimed to enhance the knowledge and produce advanced dissemination of the very last ship from the “Mosquitos’ Fleet” which operated during the World War I and in some operations even during the World War II. The exploration of the valuable remains along the Thames River in London, the intervention with archaeology strategy, the use of digital survey procedures, the investigation of the references about the fleet, the digital modelling and drawing and the final online sharing of the 3D model, brought together to a specific digital heritage creation of an element with a high risk of getting lost. An international team worked together on the poor shipwreck of the Eothen (the last name assigned to this ship by its last owner). The intervention was operated in very odd operative conditions, with the hull invaded by the mud, the very wet environment and the daily flood of the area, such a mix of difficult conditions were a special challenge for the survey operations, which were optimized and accurately planned to allow the best and efficient result in terms of coverage and level of details. The following post-processing aimed to the production of a classic set of 2D drawings and an interactive 3D model, accessible in a real-time visualization from the sketchfab.com platform creates an excellent base for a possible following restoration/musealisation intervention, or, at least, allow digital preservation of a rich dataset of the remains of this interesting piece from the naval history of the first half of the 20th century.Highlights:The “mosquito fleet” has a specific page in the WWI naval wars. Based on a specific ship, it is missing detailed documentation, the survey of the last one can highlight that episode.The digital survey of the Eothen has a strategy aimed to allow the full documentation of the shipwreck in a very difficult environment, managing floods, mud, vegetation and reflections.The drawings and the 3D model, accessible from a free platform allow complete access to this ruined ship, a contribution to knowledge and a base for possible intervention hypothesis.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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