{"title":"对《最后的我们》中从未来到现在的批评","authors":"Adrián Suárez Mouriño","doi":"10.20932/barataria.v0i29.566","DOIUrl":null,"url":null,"abstract":"The Last of Us criticizes our present society from an apocalyptic future that will happen in about thirty years. Unlike videogames such as Detroit Become Human, which criticize our future from a more distant one, or Grand Theft Auto IV, which severely analyzes our present from a fictional one but also being present, Naughty Dog videogames speak of our today from a tomorrow where everything has gone wrong. To do this, Ellie, a girl born after the apocalypse, studies our era through pop culture objects, personal diaries and posters that she finds. He asks Joel about them, who has lived in our time, to draw conclusions. We study how this video game assumes that everything has gone wrong and how it expresses it through its narration.","PeriodicalId":40715,"journal":{"name":"Barataria-Revista Castellano-Manchega de Ciencias Sociales","volume":"1 1","pages":"36-52"},"PeriodicalIF":0.3000,"publicationDate":"2020-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"La crítica al presente desde el futuro en The Last of us\",\"authors\":\"Adrián Suárez Mouriño\",\"doi\":\"10.20932/barataria.v0i29.566\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The Last of Us criticizes our present society from an apocalyptic future that will happen in about thirty years. Unlike videogames such as Detroit Become Human, which criticize our future from a more distant one, or Grand Theft Auto IV, which severely analyzes our present from a fictional one but also being present, Naughty Dog videogames speak of our today from a tomorrow where everything has gone wrong. To do this, Ellie, a girl born after the apocalypse, studies our era through pop culture objects, personal diaries and posters that she finds. He asks Joel about them, who has lived in our time, to draw conclusions. We study how this video game assumes that everything has gone wrong and how it expresses it through its narration.\",\"PeriodicalId\":40715,\"journal\":{\"name\":\"Barataria-Revista Castellano-Manchega de Ciencias Sociales\",\"volume\":\"1 1\",\"pages\":\"36-52\"},\"PeriodicalIF\":0.3000,\"publicationDate\":\"2020-11-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Barataria-Revista Castellano-Manchega de Ciencias Sociales\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.20932/barataria.v0i29.566\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"SOCIAL SCIENCES, INTERDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Barataria-Revista Castellano-Manchega de Ciencias Sociales","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.20932/barataria.v0i29.566","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"SOCIAL SCIENCES, INTERDISCIPLINARY","Score":null,"Total":0}
引用次数: 0
摘要
《最后的我们》从大约三十年后将要发生的世界末日的未来来批评我们现在的社会。与《底特律变成人类》(Detroit Become Human)等视频游戏不同,《侠盗猎车手IV》(Grand Theft Auto IV)从更遥远的未来批评我们的未来,《顽皮狗》(Naughty Dog。为了做到这一点,出生于世界末日之后的女孩Ellie通过她发现的流行文化物品、个人日记和海报来研究我们的时代。他向生活在我们时代的乔尔询问他们的情况,以得出结论。我们研究这个电子游戏是如何假设一切都出了问题的,以及它是如何通过叙事来表达的。
La crítica al presente desde el futuro en The Last of us
The Last of Us criticizes our present society from an apocalyptic future that will happen in about thirty years. Unlike videogames such as Detroit Become Human, which criticize our future from a more distant one, or Grand Theft Auto IV, which severely analyzes our present from a fictional one but also being present, Naughty Dog videogames speak of our today from a tomorrow where everything has gone wrong. To do this, Ellie, a girl born after the apocalypse, studies our era through pop culture objects, personal diaries and posters that she finds. He asks Joel about them, who has lived in our time, to draw conclusions. We study how this video game assumes that everything has gone wrong and how it expresses it through its narration.