M-BIM:佛罗伦萨学院美术馆的新工具

IF 1.6 0 ARCHAEOLOGY
G. Tucci, A. Conti, L. Fiorini, M. Corongiu, Noemi Valdambrini, Carlotta Matta
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引用次数: 13

摘要

本文讨论了一项正在进行的研究活动,即为博物馆的设施和藏品管理开发建筑信息模型(BIM)。BIM的成功不仅在于它在建筑设计和施工中的应用,还在于它有助于建筑在整个生命周期中的信息管理。与其他活动相比,根据国家和国际准则,在博物馆管理中,容器/内容关系对于艺术品的预防性保护至关重要。然后,一个有效的基于bim的博物馆信息系统连接到外部数据库(称为M-BIM),还应该包括艺术收藏,通过3D对象处理来管理有关建筑和艺术品的信息。这有助于管理国际最佳做法(如为艺术品出借而设立的设施和保护报告)或意大利法规(如检查博物馆是否符合最低标准或档案装修和临时展览)规定的程序。提议的方法已经在佛罗伦萨学院美术馆(意大利佛罗伦萨)进行了测试,该美术馆位于一座复杂的遗产建筑中。从2011年进行的激光扫描仪调查中获得的数据开始,创建了整个建筑的HBIM。然后,博物馆一致部分的雕塑和绘画用不同的方法建模,并作为BIM对象插入。艺术品实例包括3D几何和物理数据(尺寸,材料,重量等),其他数据是从已经存在的外部目录的链接中获得的。根据INSPIRE指令的INSPIRE统一建模语言(UML),数据库概念模型已经形式化,目的是保持BIM方法的独立性,同时改善与其他数据库和数据源的数据连接。重点:提出了一个博物馆整体信息管理系统(M-BIM),包括建筑信息和馆藏信息。国际和意大利的指导方针,以及博物馆管理的最佳做法进行比较。佛罗伦萨学院美术馆作为一个案例研究来测试M-BIM在遗产建筑上的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
M-BIM: a new tool for the Galleria dell’Accademia di Firenze
The paper deals with an ongoing research activity for developing a Building Information Model (BIM) for the facility and collections management of museums. The BIM success lies not only in its application for the design and construction of buildings but also because it helps the information management of a building throughout its life cycle. Compared to other activities, in museums management, the container/content relationship is essential for the preventive conservation of artworks, according to national and international guidelines. Then, an effective BIM-based museum information system linked to external databases (called M-BIM) should include also the art collections for managing information regarding both the building and artworks by 3D objects handling. This facilitates the management of the procedures prescribed by international best practices (as the facility and conservation reports set up for the loan of artworks) or by Italian regulations (as to check the compliance of a museum with the minimum standards or to archive renovations and temporary exhibitions). The proposed methodology has been tested on the Galleria dell’Accademia di Firenze (Florence, Italy), situated in a complex heritage building. Starting from data acquired during a laser scanner survey carried out in 2011, a HBIM of the whole building has been created. Then, the sculptures and paintings of a consistent part of the museum have been modelled with different approaches and inserted as BIM objects. Artworks instances include 3D geometry and physical data (dimensions, materials, weight, etc.), other data are obtained from links to already existing external catalogues. A database conceptual model has been formalised, according to INSPIRE Consolidated Unified Modelling Language (UML) of the INSPIRE Directive, with the aim to maintain the independence of the BIM approach but improving data connection with other databases and sources.Highlights:A holistic information management system for museums (M-BIM) is proposed, including both information on the building and the collections.International and Italian guidelines, and best practices on museums management are compared.The Galleria dell’Accademia di Firenze is used as a case study for testing the application of M-BIM on a heritage building.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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