以数字为基础的媒体Flipbook开发,以提高印尼伊斯兰高等教育学生学习印尼语的成绩

Aninditya Sri Nugraheni, Ragil Dian Purnama Putri, Shopyan Jepri Kurniawan, Anjar Sulistiawati
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引用次数: 0

摘要

本研究的目的是开发一种基于数字商的挂图媒体,以提高伊斯兰大学的印尼语学习成绩。这项研究是在新冠肺炎大流行期间在印尼语课程中实施在线学习的创新。本研究采用的方法是研发4D模型(定义、设计、开发和传播)。开发的产品在学生身上进行了测试,以确定对学习结果的影响。根据媒体专家的验证结果,它在“非常好”类别中获得了95%的理想百分比,材料专家的验证在“非常棒”类别中得到了90%的理想百分比。这表明,基于数字商的动画书学习媒体书作为学习媒体是可行的。然后对UIN Sunan Kalijaga和UIN Sunan-Ampel的学生进行了媒体测试,获得的数据为2787>2145=显著。数据显示,从获得媒体之前到获得媒体之前,数量有所增加。基于研究结果,可以得出结论,基于数字商的挂图媒体的开发对提高学生的学习成绩是有效的。摘要本研究的目的是开发基于数字商数的挂图媒体,以提高伊斯兰大学印尼语学习的成绩。这项研究是在新冠肺炎大流行期间,在印度尼西亚学术界眼中进行在线学习的创新。本研究中使用的方法是研发(R&D)模型4D(定义、设计、开发和传播)。对开发的产品进行测试,以测试学生对学习结果的影响。根据媒体验证的结果,该类别非常好,营业额为95%,材料验证的营业额为90%,类别非常好。这表明,一本基于数字商的动画书学习媒体书值得用作学习媒体。然后对苏南·卡里贾加UIN和苏南·安佩尔UIN的学生进行媒体测试,得到数据2787>2145=显著。数据显示,从提供介质之前到提供介质之前,数量有所增加。基于研究结果,可以得出结论,开发基于数字的动画书媒体可以有效地提高学生的学习成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Media Flipbook Berbasis Digital Quotient Untuk Meningkatkan Hasil Belajar Bahasa Indonesia Pada Mahasiswa Pendidikan Tinggi Islam di Indonesia
The purpose of this study is to develop a digital quotient-based flipbook media to improve Indonesian language learning outcomes in Islamic universities. This research is an innovation in the implementation of online learning in Indonesian language courses during the COVID-19 pandemic. The method used in this research is Research & Development (R&D) 4D model (Define, Design, Development, and Disseminate). The developed product was tested on students to determine the effect on learning outcomes. Based on the results of the media expert's validation, it was obtained in the Very Good category with an ideal percentage of 95%, and the material expert validation obtained an ideal percentage of 90% with the Very Good category. This indicates that the digital quotient-based flipbook learning media book is feasible to be used as a learning medium. Then the media was tested on students of UIN Sunan Kalijaga and UIN Sunan Ampel, the data obtained was 2,787 > 2,145 = significant. The data shows an increase from before being given the media to before being given the media. Based on the results of the study, it can be concluded that the development of flipbook media based on digital quotient is effective in improving student learning outcomes.  AbstrakTujuan penelitian ini adalah mengembangkan media flipbook berbasis digital quotient untuk meningkatkan hasil belajar bahasa Indonesia di perguruan tinggi Islam. Penelitian ini merupakan inovasi pelaksanaan pembelajaran online pada mata kuliah Bahasa Indonesia selama masa pandemi Covid-19. Metode yang digunakan pada penelitian ini adalah Research & Development (R&D) model 4D (Define, Design, Development, dan Disseminate). Produk yang dikembangkan diuji cobakan kepada mahasiswa untuk mengetahui pengaruh terhadap hasil belajar. Berdasarkan hasil validasi ahli media didapatkan kategori Sangat Baik dengan persentase keidealan sebesar 95%, dan validasi ahli materi mendapatkan persentase keidealan sebesar 90% dengan kategori Sangat Baik.  Hal ini menandakan bahwa buku media pembelajaran flipbook berbasis digital quotient layak digunakan sebagai media pembelajaran. Kemudian media diuji cobakan terhadap mahasiswa UIN Sunan Kalijaga dan UIN Sunan Ampel diperoleh data 2,787 > 2,145 = signifikan. Data menunjukkan adanya peningkatan dari sebelum diberikan media menjadi sebelum diberikan media. Berdasarkan hasil penelitian dapat disimpulkan bahwa  pengembangan media flipbook berbasis digital quotient efektif mampu meningkatkan hasil belajar mahasiswa.
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