开发基于Plottagon的视频动画和Kinemaster以提高二班学生的认知学习成绩SD Islam Lukman Hakim Pakisaji Poor

Catri Maulidiyah
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引用次数: 2

摘要

本研究的目的是通过使用基于Plotagon和Kinemaster的动画视频来确定媒体的可行性,确定媒体的可读性和吸引力,提高学生的认知学习效果。本研究中使用的开发模型是ADDIE模型。数据分析采用描述性百分比和N增益检验。材料专家和媒体专家的可行性测量结果分别达到100%和88.9%,均属于非常好的类别。在学生中,媒体可读性获得94.2%,而媒体吸引力获得90.7%,每一项都属于非常好的类别。二班学生的认知学习成绩有所提高,从平均前测成绩69.67分提高到平均后测成绩82.33分,N增益值为0.42,其中包括中等资格分数
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Video Animasi Berbasis Plotagon dan Kinemaster untuk Meningkatkan Hasil Belajar Kognitif Siswa Kelas II SD Islam Lukman Hakim Pakisaji-Malang
The purpose of this study was to determine the feasibility of the media, to determine the readability and attractiveness of the media, to improve students' cognitive learning outcomes by using animated videos based on Plotagon and Kinemaster. The development model used in this research is the ADDIE model. Data analysis used descriptive percentage and N-gain test. The results of the feasibility measurement by material experts reached a percentage of 100% and media experts 88.9%, both of which were stated in the very good category. From students, it was obtained 94.2% for media readability while media attractiveness got 90.7%, each stated in the very good category. There was an increase in the cognitive learning outcomes of class II students, from an average pretest score of 69.67 to an average posttest score of 82.33 with an N-gain value of 0.42 which included a moderate qualification score
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