在大型幼儿园学习机器人/计算机科学。关于使用蓝色机器人作为严肃游戏的实验

Katell Bellegarde, Julie Boyaval, Julian Alvarez
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引用次数: 5

摘要

本文在专门向幼儿园最后一节(5-6岁)的学习者介绍机器人/计算机科学的教学设备范围内,对认知中介的作用进行了比较研究。用于实验的设备是一个名为“蓝色机器人”的机器人,在拟议的严肃游戏范围内提供了三种模式:身体、机器人和数字平板电脑。本研究强调了中介工具如何通过学习者在编程活动中的表现、策略和概念来影响他们的接受和学习。除此之外,这一贡献还建议理解这些差异,同时考虑到中介工具的特殊性及其与学习者身体现实的差距。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
S’initier à la robotique/informatique en classe de grande section de maternelle. Une expérimentation autour de l’utilisation du robot Blue Bot comme jeux sérieux
This paper presents a comparative study of cognitive mediations at work in the scope of pedagogical device dedicated to introduce robotic/computer science to learners of last section of kindergarten (5-6 years old). The device used for the experiment is a robot named «Blue Bot» and presents three modalities in the scope of proposed serious games: the body, the robot and digital tablet. This study highlights on how mediator-instruments influence the reception and learning of learners through their performances, strategies and conceptions built during programming activities. Beyond this observation, this contribution proposes to apprehend these differences taking into account specificities of the mediator-instruments and their gap from the learner physical reality.
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