数字世界中年轻人的身份

IF 2.4 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Camilla Hällgren, Åsa Björk
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引用次数: 1

摘要

但是,到目前为止,人们对这对年轻人的生活意味着什么以及教育者和其他人如何支持他们知之甚少。迄今为止,大多数研究将数字技术的使用作为一种离散的现象进行调查,很少有研究关注年轻人在语境中的身份实践。在一个日益数字化的世界中,对数字技术的依赖仍在继续,这形成了一个迫切需要弥合的知识鸿沟。特别是要指导教育工作者和其他在学校内外相互联系的空间中支持年轻人生活和学习的人。这篇概念性论文对于更好地理解如何弥合这一差距具有重要意义。设计/方法/途径这篇概念性论文以身份、数字技术、年轻人和教育为综合出发点,提出了如何研究年轻人在学校内外的身份实践。今天的年轻人在一个数字技术日益渗透的世界中形成自己的身份。同样明显的是,这些技术及其使用并不局限于一个单一的环境。更确切地说,数字技术同时调解了多种情况——在某种程度上,它们崩溃了。这意味着学校和休闲时间、公共和私人、数字和模拟、虚拟和物质、时间和地点、社会背景和受众,通过数字技术以各种方式融合在年轻人的身份实践和日常生活中。这篇概念性论文对于更好地理解如何弥合这一差距非常重要。它将数字技术、身份、年轻人和教育作为概述研究问题的综合起点。研究限制/启示它将身份、数字技术、年轻人和教育作为概述研究问题的综合起点。导游技术和社会媒体研究被认为是本体论和伦理敏感的实证研究的可能方法。论文最后总结了所提出的研究方法的相关性和意义。原创性/价值导游技术和社会媒体研究被认为是本体论和伦理敏感的实证研究的可能方法。文章最后对新知识的理论和潜在的发展进行了反思。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Young people's identities in digital worlds
PurposeBut, so far, little is known about what this means to young people in their lives and how educators and others can support them. Most studies to date investigate digital technology use as a discrete phenomenon and few studies concern young people's identity practices in contexts, as they occur. In an increasingly digital world, where dependency on digital technologies continues this forms an urgent knowledge gap to bridge. In particular to guide educators and others, who support young people as they live and learn through interconnected spaces in and out of school. This conceptual paper is of importance to better understand how to bridge this gap.Design/methodology/approachThis conceptual paper takes identity, digital technology, young people and education as a combined starting point and suggests how to research young people's identity practices in and out of school. Today's young people form their identities in a world that is increasingly imbued by digital technologies. What is evident too is that these technologies and the use of them are not restricted to one single context. Rather, digital technologies mediate multiple contexts simultaneously – to an extent where they collapse. This means that school and leisure time, public and private, digital and analog, virtual and material, time and place, social contexts and audiences, through digital technology, merge in various ways in young people's identity practices and everyday life.FindingsThis conceptual paper is of importance to better understand how to bridge this gap. It addresses digital technology, identity, young people and education as a combined starting point to outline research questions.Research limitations/implicationsIt addresses identity, digital technology, young people and education as a combined starting point to outline research questions. The Guided Tour Technique and Social Media Research is suggested as possible methodologies for both ontologically and ethically sensitive, empirical research. The paper ends with concluding remarks on the relevance and significance of the proposed research approach.Originality/valueThe Guided Tour Technique and Social Media Research is suggested as possible methodologies for both ontologically and ethically sensitive, empirical research. The paper finishes with reflections on theory and potential advancement of new knowledge.
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来源期刊
International Journal of Information and Learning Technology
International Journal of Information and Learning Technology COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
6.10
自引率
3.30%
发文量
33
期刊介绍: International Journal of Information and Learning Technology (IJILT) provides a forum for the sharing of the latest theories, applications, and services related to planning, developing, managing, using, and evaluating information technologies in administrative, academic, and library computing, as well as other educational technologies. Submissions can include research: -Illustrating and critiquing educational technologies -New uses of technology in education -Issue-or results-focused case studies detailing examples of technology applications in higher education -In-depth analyses of the latest theories, applications and services in the field The journal provides wide-ranging and independent coverage of the management, use and integration of information resources and learning technologies.
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