单人和多人电子游戏玩家:看他们在新冠肺炎大流行期间的经历和心理社会健康

Nathan N. Su
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摘要

新冠肺炎大流行以许多不同的方式影响了我们的生活。对日常生活的一个重大影响是隔离措施增加了室内时间。收集的数据表明,在这个前所未有的时代,电子游戏比以往任何时候都更受欢迎(Epstein,2020)。这项研究旨在探索在疫情期间玩单人和多人电子游戏的个人的经历和心理健康。数据是通过2021年6月28日至7月29日分发给多个在线社区和论坛的问卷收集的。收集的回复总数为n=260。132名参与者表示自己主要玩单人视频游戏,128名参与者表示主要玩多人游戏。结果显示,在疫情期间,个人花更多时间玩这两种类型的电子游戏。玩单人游戏的动机倾向于减少焦虑和压力,避免现实生活,而多人游戏的动机则倾向于社会化,而不是减少压力或焦虑。在疫情期间,40-50%的单人和多人游戏玩家表示心理健康状况下降。然而,这两种类型的玩家都报告说,在玩电子游戏时,他们的心理和社会幸福感都有所改善。与单人游戏玩家相比,更多的多人游戏玩家在玩游戏时的社交幸福感得到了改善。调查对象倾向于报告在疫情期间对单人和多人视频游戏有更积极的体验。研究结果表明,电子游戏是个人社交或减少压力和焦虑的一种方式。此外,这两种类型的游戏玩家之间的比较显示,单人游戏的受访者倾向于为了放松、减轻压力,或许还能改善心理健康,而多人游戏的玩家则是为了增加社交互动,改善社会福利。在每个人都恢复到疫情前的状态后,还需要进一步的研究来探索视频游戏在疫情期间的长期影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Single and Multiplayer Video Gamers: Looking at Their Experiences and Psychosocial Well-Being During the COVID-19 Pandemic
The COVID-19 pandemic has impacted our lives in many different ways. One significant impact on daily life was the increased indoor time due to quarantine measures. Data collected suggests video games have become more popular than ever during these unprecedented times (Epstein, 2020). This study aims to explore the experiences and psychosocial well-being of individuals who played single and multiplayer video games during the pandemic. Data was collected through a questionnaire distributed to multiple online communities and forums from June 28th to July 29th, 2021. The total collected responses were n=260. 132 participants identified themselves as playing mostly single-player video games and 128 identified themselves as playing mostly multiplayer games. The results show during the pandemic individuals spent more time playing both types of video games. Motivations for playing single-player games trended towards decreasing anxiety and stress, and avoiding real life, whereas multiplayer motivations tended to trend towards socialization rather than decreasing stress or anxiety. During the pandemic, 40-50% of single and multiplayer gamers indicated decreased mental health. However, both types of players reported improvement in mental and social well-being while playing video games. More multiplayer gamers reported improved social well-being while playing compared to single-player gamers. The survey respondents tended to report having more positive experiences with single-player and multiplayer video games during the pandemic. Results presented video games as a way for individuals to socialize or decrease stress and anxiety. In addition, the comparison between the two types of gamers revealed that single-player respondents tended to play for relaxation, stress reduction, and perhaps improvement in mental health, while multiplayer gamers play to increase social interaction and improve social well-being. Further research is needed to explore the long-term effects of video games during the pandemic after everyone has returned to a pre-pandemic state.
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