现场表演的未来发现

IF 0.8 0 THEATER
Camille Intson
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引用次数: 0

摘要

在i2Media Research的研究中,观众有时会觉得,在混合现实的原型制作中,这种与传统戏剧体验密不可分的相互活跃感和与其他观众的联系感似乎消失了。在考虑混合体验的未来时,弗里曼指出,我们必须找到方法来推动我们已知的受众。也就是说,虚拟和混合现实的“戏剧”体验必须同时满足既定的剧院观众,同时通过媒介技术的作用吸引新的人口。本专题讨论会探讨了当创造性学科陷入困境时所失去的东西;纪律和程序的纠缠会让目标受众感到困惑,这是真的吗?作为当代艺术家和设计师,我们如何满足观众的需求和期望,同时在形式、媒介和媒介上练习灵活性?未来实例化
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Findings in the future of live performance
of i2Media Research, audiences sometimes felt as if that mutual feeling of liveness and connection with other audience members, which is so integral to traditional theatrical experience, was lost in mixed reality prototyping. In considering the future of mixed experiences, Freeman notes that we must fi nd ways to bring our known audiences forward. This is to say that virtual and mixed reality ‘ theatrical ’ experiences must simultaneously cater to established theater-going audiences, while attracting new demographics through the a ff ordances of intermedial technology. This panel explores what is lost as creative disciplines become enmeshed; could it be true that with an enmeshment of discipline and process comes a confusion around target audience? How can we, as contemporary artist-designers, meet our audiences ’ needs and expectations while simultaneously practising fl uidity in form, medium, and intermediality? future instantiations
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来源期刊
International Journal of Performance Arts and Digital Media
International Journal of Performance Arts and Digital Media Arts and Humanities-Visual Arts and Performing Arts
CiteScore
1.70
自引率
0.00%
发文量
29
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