在CLE空间设计“青年总体规划”:苏格兰中学外展项目中使用《我的世界》的经验教训

D. Gopinath
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引用次数: 0

摘要

Lefebvre(1991)主张“城市权利”,以便更多的人参与城市空间的(再)生产,但这对于“难以接触”的群体(如年轻人)来说是有问题的。我认为本文提出的建构主义学习环境(CLE)空间在理论和方法上都有潜力,它提供了一个环境,让年轻人可以通过虚拟门户批判性地评估和重新设计“真实”世界中的空间。CLE空间作为一个“关系空间”将不同于传统的参与式空间,例如社区大厅,这是虚拟游戏软件如“我的世界”的潜力所在,它将防止工作坊“看门人”提出一个先验的蓝图,即如何设计解决方案应该由年轻人执行。决策者可以利用CLE空间来发展“儿童友好型城市”或“青少年总体规划”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing 'youth master plans' in a CLE space: lessons from using Minecraft in secondary school outreach project in Scotland
Lefebvre (1991) argued for a 'right to the city' so that more people are involved in the (re-)production of urban spaces but this is problematic to implement for 'hard-to-reach' groups such as young people. I argue that the constructivist learning environment (CLE) space developed in this paper has potential, both as theory and method, in offering an environment where young people can critically assess and re-design the spaces in the 'real' world through a virtual portal. The CLE space as a 'relational space' will be distinct to the spaces where conventional participatory approaches unfold e.g. a community hall - this is where virtual gaming software such as Minecraft have potential and which would prevent workshop 'gatekeepers' from presenting an a priori blueprint as to how design solutions ought to be carried out by young people. Policy makers can use CLE space for developing 'child-friendly cities' or 'youth master plans'.
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