Yusuf Ayodeji Ajani, A. Ahmed, Rihanat Bukola Muhammed
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The illusion of reality in the gaming world: implications for libraries
Purpose
The main purpose of this paper is to explore implications of the illusion of reality in the gaming world for libraries, aiming to uncover the challenges and opportunities they face in adapting their services to the gaming context.
Design/methodology/approach
Through a comprehensive exploration of the topic, various sources, such as Scopus, Google Scholar and ResearchGate were used. This study draws upon existing literature to analyze the impact of the illusion of reality in gaming on libraries and their offerings.
Findings
The findings emphasize the crucial role of libraries in comprehending the illusion of reality in gaming to remain relevant and effectively meet the evolving needs of patrons. It also emphasize the impact of the illusion of reality on user engagement, information-seeking behaviors, digital literacy challenges and the evolving gaming landscape. The findings highlight opportunities for libraries to leverage the illusion of reality, thereby enhancing user experiences, fostering community engagement, promoting information literacy and creating immersive learning environments.
Originality/value
This paper contributes a unique investigation into the impact of the illusion of reality in gaming on libraries, underscoring its significance. It offers practical recommendations to enhance library services, user experiences and community engagement within the gaming domain. The study provides valuable insights for library professionals, researchers and policymakers seeking to understand and adapt to the changing dynamics of the gaming world.
期刊介绍:
Library Hi Tech News (LHTN) helps busy professionals stay abreast of current events and developments in the library and information industry. LHTN publishes articles of varying lengths, reports from relevant conferences, and case studies of how technology is used in the library. The Editors work closely with authors who are new to publishing, and those who are seeking outlets for reporting on practical uses of IT in libraries. Publishing your article in LHTN can be "a place to start," analogous to a "poster session in print", and does not preclude publishing a more fulsome piece in a peer-reviewed journal at a later date. Readers consider LHTN as the source from which to hear what’s coming next in terms of technology development for academic and public libraries.