游戏世界中的现实幻觉:对图书馆的启示

Q2 Social Sciences
Yusuf Ayodeji Ajani, A. Ahmed, Rihanat Bukola Muhammed
{"title":"游戏世界中的现实幻觉:对图书馆的启示","authors":"Yusuf Ayodeji Ajani, A. Ahmed, Rihanat Bukola Muhammed","doi":"10.1108/lhtn-06-2023-0099","DOIUrl":null,"url":null,"abstract":"\nPurpose\nThe main purpose of this paper is to explore implications of the illusion of reality in the gaming world for libraries, aiming to uncover the challenges and opportunities they face in adapting their services to the gaming context.\n\n\nDesign/methodology/approach\nThrough a comprehensive exploration of the topic, various sources, such as Scopus, Google Scholar and ResearchGate were used. This study draws upon existing literature to analyze the impact of the illusion of reality in gaming on libraries and their offerings.\n\n\nFindings\nThe findings emphasize the crucial role of libraries in comprehending the illusion of reality in gaming to remain relevant and effectively meet the evolving needs of patrons. It also emphasize the impact of the illusion of reality on user engagement, information-seeking behaviors, digital literacy challenges and the evolving gaming landscape. The findings highlight opportunities for libraries to leverage the illusion of reality, thereby enhancing user experiences, fostering community engagement, promoting information literacy and creating immersive learning environments.\n\n\nOriginality/value\nThis paper contributes a unique investigation into the impact of the illusion of reality in gaming on libraries, underscoring its significance. It offers practical recommendations to enhance library services, user experiences and community engagement within the gaming domain. The study provides valuable insights for library professionals, researchers and policymakers seeking to understand and adapt to the changing dynamics of the gaming world.\n","PeriodicalId":39748,"journal":{"name":"Library Hi Tech News","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The illusion of reality in the gaming world: implications for libraries\",\"authors\":\"Yusuf Ayodeji Ajani, A. Ahmed, Rihanat Bukola Muhammed\",\"doi\":\"10.1108/lhtn-06-2023-0099\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\nPurpose\\nThe main purpose of this paper is to explore implications of the illusion of reality in the gaming world for libraries, aiming to uncover the challenges and opportunities they face in adapting their services to the gaming context.\\n\\n\\nDesign/methodology/approach\\nThrough a comprehensive exploration of the topic, various sources, such as Scopus, Google Scholar and ResearchGate were used. This study draws upon existing literature to analyze the impact of the illusion of reality in gaming on libraries and their offerings.\\n\\n\\nFindings\\nThe findings emphasize the crucial role of libraries in comprehending the illusion of reality in gaming to remain relevant and effectively meet the evolving needs of patrons. It also emphasize the impact of the illusion of reality on user engagement, information-seeking behaviors, digital literacy challenges and the evolving gaming landscape. The findings highlight opportunities for libraries to leverage the illusion of reality, thereby enhancing user experiences, fostering community engagement, promoting information literacy and creating immersive learning environments.\\n\\n\\nOriginality/value\\nThis paper contributes a unique investigation into the impact of the illusion of reality in gaming on libraries, underscoring its significance. It offers practical recommendations to enhance library services, user experiences and community engagement within the gaming domain. The study provides valuable insights for library professionals, researchers and policymakers seeking to understand and adapt to the changing dynamics of the gaming world.\\n\",\"PeriodicalId\":39748,\"journal\":{\"name\":\"Library Hi Tech News\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Library Hi Tech News\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1108/lhtn-06-2023-0099\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Library Hi Tech News","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1108/lhtn-06-2023-0099","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0

摘要

目的本文的主要目的是探索游戏世界中现实幻觉对图书馆的影响,旨在揭示图书馆在将服务适应游戏环境方面面临的挑战和机遇。设计/方法论/方法通过对主题的全面探索,使用了各种来源,如Scopus、Google Scholar和ResearchGate。本研究借鉴现有文献,分析游戏中的现实幻觉对图书馆及其服务的影响。发现这些发现强调了图书馆在理解游戏中的现实幻觉方面的关键作用,以保持相关性并有效满足顾客不断变化的需求。它还强调了现实幻觉对用户参与度、信息寻求行为、数字素养挑战和不断发展的游戏环境的影响。研究结果强调了图书馆利用现实幻觉的机会,从而增强用户体验,促进社区参与,提高信息素养,创造沉浸式学习环境。独创性/价值本文对游戏中的现实幻觉对图书馆的影响进行了独特的调查,强调了其重要性。它提供了切实可行的建议,以增强游戏领域内的图书馆服务、用户体验和社区参与度。这项研究为寻求了解和适应游戏世界不断变化的动态的图书馆专业人员、研究人员和政策制定者提供了宝贵的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The illusion of reality in the gaming world: implications for libraries
Purpose The main purpose of this paper is to explore implications of the illusion of reality in the gaming world for libraries, aiming to uncover the challenges and opportunities they face in adapting their services to the gaming context. Design/methodology/approach Through a comprehensive exploration of the topic, various sources, such as Scopus, Google Scholar and ResearchGate were used. This study draws upon existing literature to analyze the impact of the illusion of reality in gaming on libraries and their offerings. Findings The findings emphasize the crucial role of libraries in comprehending the illusion of reality in gaming to remain relevant and effectively meet the evolving needs of patrons. It also emphasize the impact of the illusion of reality on user engagement, information-seeking behaviors, digital literacy challenges and the evolving gaming landscape. The findings highlight opportunities for libraries to leverage the illusion of reality, thereby enhancing user experiences, fostering community engagement, promoting information literacy and creating immersive learning environments. Originality/value This paper contributes a unique investigation into the impact of the illusion of reality in gaming on libraries, underscoring its significance. It offers practical recommendations to enhance library services, user experiences and community engagement within the gaming domain. The study provides valuable insights for library professionals, researchers and policymakers seeking to understand and adapt to the changing dynamics of the gaming world.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Library Hi Tech News
Library Hi Tech News Social Sciences-Library and Information Sciences
CiteScore
4.10
自引率
0.00%
发文量
50
期刊介绍: Library Hi Tech News (LHTN) helps busy professionals stay abreast of current events and developments in the library and information industry. LHTN publishes articles of varying lengths, reports from relevant conferences, and case studies of how technology is used in the library. The Editors work closely with authors who are new to publishing, and those who are seeking outlets for reporting on practical uses of IT in libraries. Publishing your article in LHTN can be "a place to start," analogous to a "poster session in print", and does not preclude publishing a more fulsome piece in a peer-reviewed journal at a later date. Readers consider LHTN as the source from which to hear what’s coming next in terms of technology development for academic and public libraries.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信