在线电子游戏中的性别歧视态度:西班牙语和英语对女性玩家性别歧视的发展和验证

IF 2.5 2区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY
Mariela Bustos-Ortega, H. Carretero-Dios, J. L. Megías, M. Romero-Sánchez
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引用次数: 0

摘要

性别歧视是游戏社区中日益普遍的问题。然而,到目前为止,还缺乏专注于“针对女性玩家的性别歧视”的评估工具。我们提出了一个包含8个条目的自我报告量表:性别歧视女性玩家量表(SAWGS)。我们在五个独立样本(N = 2437)中研究了西班牙语和英语版本分数的信度和效度,参与者来自西班牙和美国。两个版本的分数都显示出高可靠性,而探索性和验证性因素分析支持其单维结构。该分析建立了跨性别的结构、度量和标量不变性。SAWGS在各国的结构水平上是不变的。SAWGS分数独立于社会期望,与关于亲密伴侣对妇女的暴力、性别歧视和社会支配取向的神话呈正相关,与女权主义负相关。通过使用两个虚拟的网络游戏性别歧视场景,我们发现在SAWGS中得分较高的玩家更倾向于淡化性别歧视事件,并对不良玩家提出较轻的惩罚。SAWGS解释了对情景反应的额外差异,超出了其他测量方法的解释。对性别歧视的发现应该有助于制定根除方案,避免对女性玩家造成负面影响。本文的其他在线材料可在PWQ的网站http://journals.sagepub.com/doi/suppl/10.1177/03616843231162837上获得
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sexist Attitudes in Online Video Gaming: Development and Validation of the Sexism Against Women Gamers Scale in Spanish and English
Sexism is an increasingly prevalent problem in the gaming community. However, until now, assessment instruments focused on the construct “sexism against women gamers” are lacking. We present an eight-item self-report scale: Sexism Against Women Gamers Scale (SAWGS). We studied the reliability and validity of the scores of Spanish and English versions across five independent samples (N = 2,437), with participants from Spain and the United States. Scores on both versions demonstrated high reliability, while exploratory and confirmatory factor analyses supported their unidimensional structure. The analysis established configural, metric, and scalar invariance across gender. SAWGS was invariant at the configural level across countries. SAWGS scores were independent of social desirability, positively correlated with myths about intimate-partner violence against women, sexism, and social dominance orientation, and correlated negatively with feminism. Using two fictitious scenarios of sexism in online gaming, we found that gamers with higher scores on SAWGS showed a greater tendency to downplay a sexist incident and proposed a less severe punishment for toxic gamers. The SAWGS explained additional variance on responses to scenarios beyond that explained by other measures. The detection of sexism should make it possible to develop programs for its eradication and avoid negative consequences for women gamers. Additional online materials for this article are available on PWQ's website at http://journals.sagepub.com/doi/suppl/10.1177/03616843231162837
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来源期刊
CiteScore
6.10
自引率
5.00%
发文量
50
期刊介绍: Psychology of Women Quarterly (PWQ) is a feminist, scientific, peer-reviewed journal that publishes empirical research, critical reviews and theoretical articles that advance a field of inquiry, teaching briefs, and invited book reviews related to the psychology of women and gender. Topics include (but are not limited to) feminist approaches, methodologies, and critiques; violence against women; body image and objectification; sexism, stereotyping, and discrimination; intersectionality of gender with other social locations (such as age, ability status, class, ethnicity, race, and sexual orientation); international concerns; lifespan development and change; physical and mental well being; therapeutic interventions; sexuality; social activism; and career development. This journal will be of interest to clinicians, faculty, and researchers in all psychology disciplines, as well as those interested in the sociology of gender, women’s studies, interpersonal violence, ethnic and multicultural studies, social advocates, policy makers, and teacher education.
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