《虚拟世界》中的虚拟角色设计:虚拟角色与用户在程序性和创造性任务中的相似性

IF 5.9 3区 管理学 Q1 BUSINESS
Runge Zhu, Cheng Yi
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引用次数: 0

摘要

目的通过自我感知理论的视角,研究虚拟化身设计(即虚拟化身用户相似度)如何影响用户的自我意识,并影响用户在虚拟世界中的任务参与和表现。设计/方法/方法作者进行了2(虚拟角色用户相似度:高vs低)× 2(任务类型:程序性vs创造性)实验室实验,并从问卷调查、用户在任务期间的行为记录和实际任务表现中收集数据。研究结果表明,头像用户相似度越高,任务参与度越高。此外,虽然相似的头像可以促进用户规范自己的行为,在程序性任务中获得更好的表现,但高相似度也会通过调用习惯性思维来抑制用户的创造力,从而导致用户在创造性任务中产生原创想法的表现更差。原创性/价值本研究旨在通过揭示虚拟形象设计的价值,并为改善虚拟世界用户体验提供新的视角,从而为信息系统文献做出贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Avatar design in Metaverse: the effect of avatar-user similarity in procedural and creative tasks
PurposeThrough the lens of self-perception theory, this paper investigates how avatar design (i.e. avatar user similarity) affects users' self-awareness and shapes their task engagement and performance in the Metaverse.Design/methodology/approachThe authors conducted a 2 (avatar user similarity: high vs low) × 2 (task type: procedural vs creative) lab experiment and collected data from questionnaires, the recording of users' behavior during tasks and their actual task performance.FindingsThe results show that higher avatar user similarity leads to higher task engagement in general. Furthermore, while a similar avatar promotes users to regulate their behaviors and achieve better performance in a procedural task, high similarity also inhibits users' creativity by invoking habitual thinking, resulting in worse performance in generating original ideas in a creative task.Originality/valueThis study is expected to contribute to the information systems literature by revealing the value of avatar design and providing new perspectives on improving users' experiences in the Metaverse.
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来源期刊
Internet Research
Internet Research 工程技术-电信学
CiteScore
11.20
自引率
10.20%
发文量
85
审稿时长
>12 weeks
期刊介绍: This wide-ranging interdisciplinary journal looks at the social, ethical, economic and political implications of the internet. Recent issues have focused on online and mobile gaming, the sharing economy, and the dark side of social media.
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