电子游戏中的伪影功能与垃圾逻辑

IF 0.2 4区 社会学 0 HUMANITIES, MULTIDISCIPLINARY
Erick Verran
{"title":"电子游戏中的伪影功能与垃圾逻辑","authors":"Erick Verran","doi":"10.1353/pmc.2022.0001","DOIUrl":null,"url":null,"abstract":"Abstract:This article works out a logic for trash in videogames through its consideration of the ludic artifact. Defining videogame trash as that which graphically outlives the execution of its ludic function, the essay distinguishes trash from objects that signify as real-world refuse, like Mario Kart’s banana peels, and the merely decorative. It also addresses the correlation between technical capability and a graphic verisimilitude that generates trashscapes. Examining videogames from Super Mario Bros. to The Elder Scrolls V: Skyrim, this article’s philosophical, technical, and art-historical approach departs from narratology and garbage studies to offer a prolegomenon for further inquiry.","PeriodicalId":55953,"journal":{"name":"POSTMODERN CULTURE","volume":null,"pages":null},"PeriodicalIF":0.2000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Artifact Functionality and the Logic of Trash in Videogames\",\"authors\":\"Erick Verran\",\"doi\":\"10.1353/pmc.2022.0001\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract:This article works out a logic for trash in videogames through its consideration of the ludic artifact. Defining videogame trash as that which graphically outlives the execution of its ludic function, the essay distinguishes trash from objects that signify as real-world refuse, like Mario Kart’s banana peels, and the merely decorative. It also addresses the correlation between technical capability and a graphic verisimilitude that generates trashscapes. Examining videogames from Super Mario Bros. to The Elder Scrolls V: Skyrim, this article’s philosophical, technical, and art-historical approach departs from narratology and garbage studies to offer a prolegomenon for further inquiry.\",\"PeriodicalId\":55953,\"journal\":{\"name\":\"POSTMODERN CULTURE\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2022-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"POSTMODERN CULTURE\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1353/pmc.2022.0001\",\"RegionNum\":4,\"RegionCategory\":\"社会学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"HUMANITIES, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"POSTMODERN CULTURE","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1353/pmc.2022.0001","RegionNum":4,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 1

摘要

摘要:本文通过对电子游戏中垃圾的思考,提出了电子游戏垃圾产生的逻辑。本文将电子游戏垃圾定义为在图形上比其荒唐功能的执行寿命更长的垃圾,并将垃圾与现实世界中的垃圾区分开来,比如马里奥·卡特的香蕉皮,以及仅仅是装饰性的。它还解决了技术能力和产生垃圾景观的图形逼真度之间的相关性。通过研究从《超级马里奥兄弟》到《上古卷轴V:天际线》的视频游戏,本文的哲学、技术和艺术历史方法偏离了叙事学和垃圾研究,为进一步探究提供了一个前提。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Artifact Functionality and the Logic of Trash in Videogames
Abstract:This article works out a logic for trash in videogames through its consideration of the ludic artifact. Defining videogame trash as that which graphically outlives the execution of its ludic function, the essay distinguishes trash from objects that signify as real-world refuse, like Mario Kart’s banana peels, and the merely decorative. It also addresses the correlation between technical capability and a graphic verisimilitude that generates trashscapes. Examining videogames from Super Mario Bros. to The Elder Scrolls V: Skyrim, this article’s philosophical, technical, and art-historical approach departs from narratology and garbage studies to offer a prolegomenon for further inquiry.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
POSTMODERN CULTURE
POSTMODERN CULTURE HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.30
自引率
0.00%
发文量
11
期刊介绍: Founded in 1990 as a groundbreaking experiment in scholarly publishing on the Internet, Postmodern Culture has become a leading electronic journal of interdisciplinary thought on contemporary culture. PMC offers a forum for commentary, criticism, and theory on subjects ranging from identity politics to the economics of information.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信