菲茨定律在触屏交互中的适用性:实验结果回顾

IF 1.4 Q4 ERGONOMICS
P. Chakraborty, Savita Yadav
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引用次数: 2

摘要

摘要Fitts定律模拟了人类的心理运动行为,可用于预测完成运动任务所需的时间。尽管最初是针对物理设备提出的,但Fitts定律已被用于研究人类如何使用各种计算机输入设备执行屏幕指示任务。触摸屏现在被用于智能手机、平板电脑和其他数字设备。针对固定计算机和移动设备,研究了Fitts定律在与触摸屏交互中的适用性。研究人员已经研究这个问题大约四十年了,但工作量仍然很小,对于Fitts定律是否适用于基于触摸的交互,还没有达成共识。本文回顾了关于Fitts定律适用于触摸屏交互的积极、无效和消极结果的研究,并提出了对Fitts定律的修改,特别是对与触摸屏交互建模的修改。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applicability of Fitts’ law to interaction with touchscreen: review of experimental results
Abstract Fitts’ law models human psychomotor behaviour and can be used to predict the time required to complete a movement task. Although originally proposed for physical apparatus, Fitts’ law has been adopted to study how human beings use various computer input devices to perform onscreen pointing tasks. Touchscreens are now used in smartphones, tablets and other digital devices. The applicability of Fitts’ law to the interaction with touchscreen has been studied for both stationary computers and mobile devices. Researchers have been studying this problem for about forty years, but the body of work remains small and there is no consensus on whether Fitts’ law is valid for touch-based interaction. This paper reviews studies reporting positive-, null- and negative results on the applicability of Fitts’ law to interaction with touchscreen and proposing modifications to Fitts’ law especially for modelling interaction with touchscreen.
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来源期刊
CiteScore
4.10
自引率
6.20%
发文量
38
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